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Last Defenders Last Defenders Units

Missile Infantry

Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / wh2_main_lzd_inf_skink_cohort_1
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
400 400 100 160 8000 90 30 55 46 20 24 25 10 3 80 16
2
120 Skink Skirmishers
Missile Infantry / Missile Infantry / wh2_main_lzd_inf_skink_skirmishers_0
Skink Skirmishers
More reliable than others of their class, a blowpipe-primed unit can fell scores of unsuspecting enemies.
400 400 100 120 6000 70 30 50 48 16 14 25 8 26 70 13
3
90 Chameleon Skinks
Missile Infantry / Missile Infantry / wh2_main_lzd_inf_chameleon_skinks_0
Chameleon Skinks
Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves.
650 650 163 90 4860 70 30 58 48 20 22 25 10 26 80 20