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HomeHome / Total War: WARHAMMER III / Ghosts of Pahuax / Units / Missile Monsters & Beasts
Ghosts of Pahuax Ghosts of Pahuax Units

Missile Monsters & Beasts

Missile Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
10 Terradon Riders
Missile Monsters & Beasts / Flying Missile Cavalry / wh2_main_lzd_cav_terradon_riders_0
Terradon Riders
These Lizardmen riders swoop down upon the enemy lines to harass them from above.
600 600 150 10 3640 70 15 55 48 26 22 65 16 26 90 67
2
10 Terradon Riders (Fireleech Bolas)
Missile Monsters & Beasts / Flying Missile Cavalry / wh2_main_lzd_cav_terradon_riders_1
Terradon Riders (Fireleech Bolas)
These Lizardmen riders swoop down upon the enemy lines to harass them from above.
750 750 188 10 3640 70 15 55 48 26 22 65 16 22 80 66
3
32 Razordon Hunting Pack
Missile Monsters & Beasts / Monstrous Missile Beasts / wh2_dlc13_lzd_mon_razordon_pack_0
Razordon Hunting Pack
Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now!
800 800 200 32 4160 700 90 55 70 20 29 46 20 18 100 96
4
32 Salamander Hunting Pack
Missile Monsters & Beasts / Monstrous Missile Beasts / wh2_dlc12_lzd_mon_salamander_pack_0
Salamander Hunting Pack
Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back!
850 850 213 32 4160 700 80 55 70 25 22 46 28 18 140 95
5
1 Ancient Salamander
Missile Monsters & Beasts / Missile Monster / wh2_dlc12_lzd_mon_ancient_salamander_0
Ancient Salamander
Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill.
1050 1050 263 1 6168 2000 95 65 75 32 29 365 30 25 160 378
6
4 Bastiladon (Solar Engine)
Missile Monsters & Beasts / Artillery Monster / wh2_main_lzd_mon_bastiladon_2
Bastiladon (Solar Engine)
The Solar Engine can disintegrate enemies with a beam of pure sunlight.
1200 1200 300 4 30792 4000 140 65 40 22 28 250 34 20 240 363
7
5 Stegadon
Missile Monsters & Beasts / Artillery Monster / wh2_main_lzd_mon_stegadon_1
Stegadon
From atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks.
1500 1550 388 5 46020 100 110 65 33 30 32 420 70 22 360 333
8
1 Feral Troglodon
Missile Monsters & Beasts / Missile Monster / wh2_dlc17_lzd_mon_troglodon_0
Feral Troglodon
Even the most feral of creatures can be of service to the Great Plan.
1600 1700 425 1 7120 3500 95 60 75 39 46 415 50 20 120 800
9
5 Ancient Stegadon
Missile Monsters & Beasts / Missile Monster / wh2_main_lzd_mon_ancient_stegadon
Ancient Stegadon
This ancient, revered beast is a fearsome sight on the battlefield - their giant blowpipes causing much destruction.
1900 1950 488 5 49270 100 130 75 33 26 32 480 70 10 115 550
10
1 The Pale Death (Feral Troglodon)
Missile Monsters & Beasts / Missile Monster / wh2_dlc17_lzd_mon_troglodon_ror_0
The Pale Death (Feral Troglodon)
Here lie the feral jaws of death.
1900 2000 500 1 7120 3500 95 70 75 49 57 415 50 20 120 976
11
10 Pahaux Sentinels (Terradon Riders)
Missile Monsters & Beasts / Flying Missile Cavalry / wh2_dlc12_lzd_cav_terradon_riders_ror_0
Pahaux Sentinels (Terradon Riders)
The keenest eyes, the sharpest reflexes, the coldest of hearts.
850 850 213 10 3640 70 15 65 48 34 29 65 16 26 90 81
12
5 The Thunderous One (Ancient Stegadon)
Missile Monsters & Beasts / Missile Monster / wh2_dlc12_lzd_mon_ancient_stegadon_ror_0
The Thunderous One (Ancient Stegadon)
Unfeasably large, even for an Ancient Stegadon, fear and dread accompanies this enormous specimen's ground-shaking stomp.
2400 2450 613 5 49270 100 130 85 33 34 41 480 70 10 115 671
13
32 The Umbral Tide (Salamander Hunting Pack)
Missile Monsters & Beasts / Monstrous Missile Beasts / wh2_dlc12_lzd_mon_salamander_pack_ror_0
The Umbral Tide (Salamander Hunting Pack)
This shadowy tide of poisonous, scaly reptiles rarely tire and are always hungry. Always.
1100 1100 275 32 4160 700 80 65 70 32 29 46 28 18 140 116
14
32 Amaxon Barbs (Razordon Hunting Pack)
Missile Monsters & Beasts / Monstrous Missile Beasts / wh2_dlc13_lzd_mon_razordon_pack_ror_0
Amaxon Barbs (Razordon Hunting Pack)
Hailing from deep within the Amaxon Basin, these reptiles instinctively hunt in a co-ordinated fashion, creating a savage synergy.
1075 1075 269 32 4160 700 90 65 70 27 37 46 20 18 100 117