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HomeHome / Total War: WARHAMMER III / Ghosts of Pahuax / Units / Stegadon
Stegadon Ghosts of PahuaxGhosts of Pahuax Missile Monsters & Beasts

Stegadon

From atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks.

Stegadons are mighty beasts that have dwelt within the primeval jungles since long before the coming of the Old Ones. They are bulky creatures whose heads are covered by armoured crests, out of which project massive horns. With bony scales and spikes shielding their bodies, there are few predators that dare challenge them. Reared by teams of Skinks who stay with them throughout their lifetimes, Stegadons grow to become very protective of those they have known since they were hatchlings. Large howdahs are attached to the beasts' backs, and from this protected vantage point the Skinks hurl a storm of poison-tipped javelins or fire huge arrows from the mounted great bows known to the Skinks as 'Sotek's Curse'.

Stegadon Stegadon Stegadon Stegadon
Stegadon

Unit Name

Stegadon

Main Unit Key

wh2_main_lzd_mon_stegadon_1

Land Unit Key

wh2_main_lzd_mon_stegadon_1

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Artillery Monster

Caste

Monster

Category

War Beast

Class

Missile Infantry

Custom Battle Cost

1500

Recruitment Cost

1550

Upkeep Cost

388

Number of Units

5

Hit Points

46020

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_hq1_stegadon_wb_javelin

├ Man Entity

wh_main_infantry_rider

├ Man Hit Points

8

├ Num Men

5

└ Bonus Hit Points

9196

Mass

100

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_body_110

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

33

└ Man Speed

33

Melee Attack

30

Melee Defence

32

Weapon Strength

420

├ Melee Weapon

wh2_main_lzd_stegadon

Base Weapon Damage

120

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

70

Ammunition

22

Range

360

Missile Strength

333

├ Missile Weapon

wh2_main_lzd_mon_stegadon_crossbow

├ Projectile

wh2_main_lzd_mon_stegadon_crossbow

Base Missile Damage

100

Armour-Piercing Missile Damage

300

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.