Shackolot the Calamity
Poison, horns, claws and teeth; a myriad ways to destroy the foe.Dragons once ruled the skies of the world. Now, their race is but a shadow of its former power and majesty. When the Old Ones arrived, the greatest Dragons found the world too warm for their liking and hid from the bright sun, while more still stole into caverns and the ocean deeps with the coming of Chaos. A Black Dragon is capable of slaughtering entire armies with its claws, horns and fangs. With expulsions of noxious gas from its maw, it can wither the lungs of its victims and desiccate their flesh. The thick hide of a Black Dragon protects it from even the weightiest blows. Perhaps the greatest weapon of all is the overwhelming Wyrm-dread that fills the enemy upon sighting such a bloodthirsty and destructive monster.
Unit Name Shackolot the Calamity |
Main Unit Key wh2_dlc15_hef_mon_black_dragon_imrik |
Land Unit Key wh2_dlc15_hef_mon_black_dragon_imrik |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2200 |
Recruitment Cost 0 |
Upkeep Cost 575 |
Number of Units 1 |
10824 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts dr1_dragon |
├ Man Entity wh2_main_def_black_dragon_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 10816 |
4000 |
└ Man Mass 4000.0000 |
100 |
├ Armour wh2_main_body_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
65 |
└ Man Speed 65 |
Melee Attack 54 |
56 |
580 |
├ Melee Weapon wh2_dlc15_hef_black_dragon_imrik |
├ Base Weapon Damage 180 |
├ Armour-Piercing Weapon Damage 400 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Shackolot's Noxious Breath
Some Dragons’ noxious fumes alone have long-lasting effects on their target's coordination – if survived in the first place. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Noxious Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |