Alith Anar
Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.Tradition maintains that the folk of Nagarythe chose Alith Anar as ruler after Malekith fled into the west. The Lord was the last heir of a great line, his forebears slain by the Witch King’s minions. In the following dark days there were many Druchii still hiding in Ulthuan, so Anar took to their eradication. Those not slain in battle were crucified upon trees - grisly monuments to the vengeance of Nagarythe’s Shadow King. He became a revenant who sought the death of every traitor-kin who dared live in the Sundering’s wake. Even now, thousands of years later, the Shadow King still hunts, and will not rest his bow until Malekith’s death.
Unit Name Alith Anar |
Main Unit Key wh2_dlc10_hef_cha_alith_anar_0 |
Land Unit Key wh2_dlc10_hef_cha_alith_anar_0 |
Land Unit Group Parents Lords |
Land Unit Group Hybrid-Weapon Infantry |
Caste Lord |
Category Missile Infantry |
Class Command |
Custom Battle Cost 1100 |
Recruitment Cost 1200 |
Upkeep Cost 250 |
Number of Units 1 |
4268 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_alith_anar_glade_lord_sword_and_bow |
├ Man Entity wh2_dlc10_hef_infantry_hero_alith_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4260 |
500 |
└ Man Mass 500.0000 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
46 |
└ Man Speed 46 |
Melee Attack 65 |
45 |
400 |
├ Melee Weapon wh2_main_hef_prince_sword |
├ Base Weapon Damage 260 |
├ Armour-Piercing Weapon Damage 140 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Ammunition 30 |
Range 300 |
320 |
├ Missile Weapon wh2_dlc10_hef_alith_anar_arrow |
├ Projectile wh2_dlc10_hef_alith_anar_arrow |
├ Base Missile Damage 77 |
├ Armour-Piercing Missile Damage 275 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Mislead
As a follower of the Trickster God, Loec, the Shadow King is a master of deception and distraction. -
Darken the Skies
Above the battlefield, the air is filled with arrows; a shroud of pure death blotting out the sun.
Reload Skill +20 -
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Speed x 125%
Melee Defence +24
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires |