Spire Guard of Tor Yvresse
The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.Originally formed as an honour guard by the Warden of Tor Yvresse to protect his tower, the tallest spire in the kingdom's majestic capital, the Spire Guard have since become the city's foremost defenders – the anchor around which the army of Tor Yvresse now forms. Time and time again, the Spire Guard have turned the tide of battle by stubbornly holding the line, pouring arrows into their foes to buy time for their kin to regroup and counter-attack.
Unit Name Spire Guard of Tor Yvresse |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_spireguard_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_spireguard_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Mistwalker Hybrid Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 213 |
Number of Units 80 |
6400 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_spear_and_bow |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 72 |
150 |
└ Man Mass 150.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 72 |
33 |
└ Man Speed 33 |
Melee Attack 28 |
32 |
30 |
├ Melee Weapon wh2_main_hef_spear_gate_guard |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 16 |
└ Bonus vs. Infantry 0 |
Charge Bonus 2 |
Ammunition 45 |
Range 180 |
20 |
├ Missile Weapon wh2_dlc15_hef_longbow_arrow_spireguard |
├ Projectile wh2_dlc15_hef_longbow_arrow_spireguard |
├ Base Missile Damage 14 |
├ Armour-Piercing Missile Damage 8 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12
Attributes
-
Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. -
Charge Reflection
When bracing, this unit deals additional damage when attacking charging enemies. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Stockpiles
This unit carries an unusually high amount of ammunition. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Faction Availability | |
---|---|
Immortal Empires |