Left Panel
menu
HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Spire Guard of Tor Yvresse
Spire Guard of Tor Yvresse Knights of CaledorKnights of Caledor Missile Infantry

Spire Guard of Tor Yvresse

The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.

Originally formed as an honour guard by the Warden of Tor Yvresse to protect his tower, the tallest spire in the kingdom's majestic capital, the Spire Guard have since become the city's foremost defenders – the anchor around which the army of Tor Yvresse now forms. Time and time again, the Spire Guard have turned the tide of battle by stubbornly holding the line, pouring arrows into their foes to buy time for their kin to regroup and counter-attack.

Spire Guard of Tor Yvresse

Unit Name

Spire Guard of Tor Yvresse

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_spireguard_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_spireguard_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Mistwalker Hybrid Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

80

Hit Points

6400

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_spear_and_bow

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

72

Mass

150

└ Man Mass

150.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

72

Speed

33

└ Man Speed

33

Melee Attack

28

Melee Defence

32

Weapon Strength

30

├ Melee Weapon

wh2_main_hef_spear_gate_guard

Base Weapon Damage

21

Armour-Piercing Weapon Damage

9

Bonus vs. Large

16

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

45

Range

180

Missile Strength

20

├ Missile Weapon

wh2_dlc15_hef_longbow_arrow_spireguard

├ Projectile

wh2_dlc15_hef_longbow_arrow_spireguard

Base Missile Damage

14

Armour-Piercing Missile Damage

8

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Stockpiles
    This unit carries an unusually high amount of ammunition.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.