Tree Kin
The strongest of souls gather the forest around them and are reborn as instruments of its defence.At the heart of every Tree Kin resides the soul of a dead Elf, though this is not the fate of all. Only the strongest and most driven souls retain enough individuality to become such creatures. Most, eager to renounce the identity and struggles that shaped their mortal lives, pass into the Weave of the forest. Though their family and friends might occasionally fancy that they can hear their loved one's voice upon the wind, it is but an echo of a life long abandoned. However, those souls that become Tree Kin are unable to completely abandon their grip on their former lives, and they forge themselves a new body out of dead timber so that they might continue to defend in death that which they loved in life.
Unit Name Tree Kin |
Main Unit Key wh2_dlc10_hef_mon_treekin_0 |
Land Unit Key wh2_dlc10_hef_mon_treekin_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Infantry |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 16 |
8768 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc2_treekin |
├ Man Entity wh_dlc05_wef_monster_treekin |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 540 |
1500 |
└ Man Mass 1500.0000 |
90 |
├ Armour wh2_main_body_90 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
34 |
└ Man Speed 34 |
Melee Attack 26 |
46 |
86 |
├ Melee Weapon wh_dlc05_wef_treekin_claws |
├ Base Weapon Damage 60 |
├ Armour-Piercing Weapon Damage 26 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Woodsman
This unit can pass through trees. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Faction Availability | |
---|---|
Immortal Empires |