Ymwrath the Eternal
The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself.Dragons are amongst the oldest of all living creatures, even predating the rise of Chaos, and rode the thermals of ancient volcanoes long before warm-blooded creatures ruled the world. They are wise and aloof, viewing those around with a perspective only the eldest creatures can share. On Ulthuan, Dragons are the subjects of legends quite different to the terrifying folk tales of other lands. Without the Dragons of Ulthuan, the High Elves would have been annihilated thousands of years ago, for the Dragons are the Elves' oldest and greatest allies. Within Ulthuan, the realm of Caledor is the home of the Dragons, and in ancient days, those noble beasts seemed almost without number. However, times have changed. Now, in colossal caverns found deep within the Dragon Spine Mountains, the Dragons sleep away the centuries. A mysterious languor that began in the earliest years of Tethlis' reign has caused more and more Dragons to enter a slumber from which only ancient Caledorian songs can rouse them. Few young Dragons are hatched now on Ulthuan. The youngest are referred to as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. Those that surpass the Sun Dragons in might and enlightenment are known as Moon Dragons. The oldest and most powerful are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off of a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail.
Unit Name Ymwrath the Eternal |
Main Unit Key wh2_dlc15_hef_mon_star_dragon_imrik |
Land Unit Key wh2_dlc15_hef_mon_star_dragon_imrik |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2400 |
Recruitment Cost 0 |
Upkeep Cost 650 |
Number of Units 1 |
11166 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts dr1_dragon |
├ Man Entity wh2_main_hef_mon_star_dragon |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 11158 |
4400 |
└ Man Mass 4400.0000 |
110 |
├ Armour wh2_main_body_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 90 |
65 |
└ Man Speed 65 |
Melee Attack 80 |
64 |
690 |
├ Melee Weapon wh2_dlc15_hef_star_dragon_imrik |
├ Base Weapon Damage 200 |
├ Armour-Piercing Weapon Damage 490 |
├ Bonus vs. Large 20 |
└ Bonus vs. Infantry 0 |
Charge Bonus 55 |
Abilities
-
Star Dragon's Breath
The eldest, most powerful Dragons can destroy entire units with a molten blast of their white-hot breath. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Primal Rage
Each blow and every move only serve to make it a stronger and less-forgiving opponent.
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Star Dragon's Breath
The eldest, most powerful Dragons can melt armour and the flesh beneath with a molten blast of their white-hot breath. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |