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HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Ymwrath the Eternal
Ymwrath the Eternal Knights of CaledorKnights of Caledor Monsters & Beasts

Ymwrath the Eternal

The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself.

Dragons are amongst the oldest of all living creatures, even predating the rise of Chaos, and rode the thermals of ancient volcanoes long before warm-blooded creatures ruled the world. They are wise and aloof, viewing those around with a perspective only the eldest creatures can share. On Ulthuan, Dragons are the subjects of legends quite different to the terrifying folk tales of other lands. Without the Dragons of Ulthuan, the High Elves would have been annihilated thousands of years ago, for the Dragons are the Elves' oldest and greatest allies. Within Ulthuan, the realm of Caledor is the home of the Dragons, and in ancient days, those noble beasts seemed almost without number. However, times have changed. Now, in colossal caverns found deep within the Dragon Spine Mountains, the Dragons sleep away the centuries. A mysterious languor that began in the earliest years of Tethlis' reign has caused more and more Dragons to enter a slumber from which only ancient Caledorian songs can rouse them. Few young Dragons are hatched now on Ulthuan. The youngest are referred to as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. Those that surpass the Sun Dragons in might and enlightenment are known as Moon Dragons. The oldest and most powerful are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off of a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail.

Ymwrath the Eternal

Unit Name

Ymwrath the Eternal

Main Unit Key

wh2_dlc15_hef_mon_star_dragon_imrik

Land Unit Key

wh2_dlc15_hef_mon_star_dragon_imrik

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

2400

Recruitment Cost

0

Upkeep Cost

650

Number of Units

1

Hit Points

11166

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

dr1_dragon

├ Man Entity

wh2_main_hef_mon_star_dragon

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

11158

Mass

4400

└ Man Mass

4400.0000

Armour

110

├ Armour

wh2_main_body_110

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

65

└ Man Speed

65

Melee Attack

80

Melee Defence

64

Weapon Strength

690

├ Melee Weapon

wh2_dlc15_hef_star_dragon_imrik

Base Weapon Damage

200

Armour-Piercing Weapon Damage

490

Bonus vs. Large

20

Bonus vs. Infantry

0

Charge Bonus

55

Abilities

  • Star Dragon's Breath
    The eldest, most powerful Dragons can destroy entire units with a molten blast of their white-hot breath.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Primal Rage
    Each blow and every move only serve to make it a stronger and less-forgiving opponent.
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Star Dragon's Breath
    The eldest, most powerful Dragons can melt armour and the flesh beneath with a molten blast of their white-hot breath.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1