Left Panel
menu
HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Athel Tamarha Faithbearers
Athel Tamarha Faithbearers Knights of CaledorKnights of Caledor Infantry

Athel Tamarha Faithbearers

Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour.

Moranion, Eltharion's father, perished in Grom's destruction of Athel Tamarha, but not all of his household were slain. A few Elves, their courage overcome by the sheer size of the Waaagh!, escaped into the woods, leaving their home to its fate. Though these Elves soon reclaimed their valour, and harried the Goblin army as it advanced on Tor Yvresse, they ever blamed themselves for Moranion's death. Since those days, they have fought at Eltharion's side as the Athel Tamarha Faithbearers, hoping to erase their guilt for the father by offering service to the son.

Athel Tamarha Faithbearers

Unit Name

Athel Tamarha Faithbearers

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_faithbearers_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_faithbearers_0

Land Unit Group Parents

Infantry

Land Unit Group

Mistwalker Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

120

Hit Points

8760

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_and_shield

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

65

Mass

150

└ Man Mass

150.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

34

Melee Defence

30

Weapon Strength

32

├ Melee Weapon

wh2_dlc15_hef_sword_mistwalkers

Base Weapon Damage

20

Armour-Piercing Weapon Damage

12

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

15

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.