Athel Tamarha Faithbearers
Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour.Moranion, Eltharion's father, perished in Grom's destruction of Athel Tamarha, but not all of his household were slain. A few Elves, their courage overcome by the sheer size of the Waaagh!, escaped into the woods, leaving their home to its fate. Though these Elves soon reclaimed their valour, and harried the Goblin army as it advanced on Tor Yvresse, they ever blamed themselves for Moranion's death. Since those days, they have fought at Eltharion's side as the Athel Tamarha Faithbearers, hoping to erase their guilt for the father by offering service to the son.
Unit Name Athel Tamarha Faithbearers |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_faithbearers_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_faithbearers_0 |
Land Unit Group Parents Infantry |
Land Unit Group Mistwalker Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 120 |
8760 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_sword_and_shield |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 65 |
150 |
└ Man Mass 150.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 75 |
33 |
└ Man Speed 33 |
Melee Attack 34 |
30 |
32 |
├ Melee Weapon wh2_dlc15_hef_sword_mistwalkers |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 12 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 15 |
Abilities
-
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12 -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
Faction Availability | |
---|---|
Immortal Empires |