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HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Bruwor, Protector of Life
Bruwor, Protector of Life Knights of CaledorKnights of Caledor Monsters & Beasts

Bruwor, Protector of Life

These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.

Nothing dwells for long in Athel Loren without being changed, and the Forest Dragons are no exception. Like certain groups of Wood Elves, the Dragons have slowly become an extension of the forest's will to survive and prosper. Though still voracious predators, the Dragons hunt only when the forest has need of them, resting in a state of hibernation for the remainder of the time. Should there be an intrusion by creatures too mighty for Athel Loren's spirits, the forest will occasionally goad one or more Forest Dragons to wakefulness in order to counter the threat. More often, the Elves will themselves petition the aid of a Dragon to serve as a steed for a Glade Lord - a request that the beast cedes with reasonable grace, provided it wasn't disturbed from a particularly fascinating dream. Over time, a Glade Lord might form a strong bond with a particular Forest Dragon, the two becoming friends - more than mere allies at need.

Bruwor, Protector of Life

Unit Name

Bruwor, Protector of Life

Main Unit Key

wh2_dlc15_hef_mon_forest_dragon_imrik

Land Unit Key

wh2_dlc15_hef_mon_forest_dragon_imrik

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1700

Recruitment Cost

0

Upkeep Cost

500

Number of Units

1

Hit Points

8408

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

dr1_dragon

├ Man Entity

wh_main_flying_dragon_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8400

Mass

4000

└ Man Mass

4000.0000

Armour

80

├ Armour

wh2_main_body_80

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

65

└ Man Speed

65

Melee Attack

46

Melee Defence

48

Weapon Strength

480

├ Melee Weapon

wh2_dlc15_hef_forest_dragon_imrik

Base Weapon Damage

165

Armour-Piercing Weapon Damage

315

Bonus vs. Large

0

Bonus vs. Infantry

10

Charge Bonus

60

Abilities

  • Soporific Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1