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HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Everqueen's Court Guards (Sisters of Avelorn)
Everqueen's Court Guards (Sisters of Avelorn) Knights of CaledorKnights of Caledor Missile Infantry

Everqueen's Court Guards (Sisters of Avelorn)

Only the purest of heart may serve the Everqueen.

Sisters of Avelorn are keen-eyed archers, Elf maids chosen from the ranks of the citizen levy by the Everqueen's personal decree. By tradition, only the most gifted are welcomed into the Sisters of Avelorn for, just as the Everqueen embodies all that is ideal and unblemished in the Elven race, so too must her chosen guardians; not only in mind and body, but also in pursuit of the spiritual. Such measures serve to raise the warriors of the Maiden Guard above the petty intrigues that often pervade the Everqueen's court, ensuring that they remain incorruptible.

Everqueen's Court Guards (Sisters of Avelorn) Everqueen's Court Guards (Sisters of Avelorn)
Everqueen's Court Guards (Sisters of Avelorn)

Unit Name

Everqueen's Court Guards (Sisters of Avelorn)

Main Unit Key

wh2_dlc10_hef_inf_everqueens_court_guards_ror_0

Land Unit Key

wh2_dlc10_hef_inf_everqueens_court_guards_ror_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1300

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

80

Hit Points

6720

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_hef_everqueens_sword_and_bow

├ Man Entity

wh2_main_hef_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

76

Mass

100

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

92

Speed

36

└ Man Speed

36

Melee Attack

45

Melee Defence

48

Weapon Strength

32

├ Melee Weapon

wh2_dlc10_hef_sword_sisters

Base Weapon Damage

22

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

7

Ammunition

22

Range

180

Missile Strength

27

├ Missile Weapon

wh2_dlc10_hef_longbow_arrow_everqueen_court_guard

├ Projectile

wh2_dlc10_hef_longbow_arrow_everqueen_court_guard

Base Missile Damage

4

Armour-Piercing Missile Damage

18

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8.2

Accuracy

33

Reload Skill

18

Abilities

  • Banner of Avelorn
    Crafted anew when an Everqueen ascends to the throne, the banner is a beacon of life and light.
  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Bows of Avelorn
    Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.
Recuitment Requirement
Maximum Number 1