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HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Alarielle the Radiant
Alarielle the Radiant Knights of CaledorKnights of Caledor Lords

Alarielle the Radiant

Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.

Since the Golden Age, the Everqueen has served as Isha's chosen priestess in the mortal world. Whilst the tradition of the Phoenix King is relatively new, a mere six and a half thousand years in age, there has always been an Everqueen. Alarielle is the eleventh Everqueen to rule since the time of Aenarion. Her flowing hair is like a golden cloud, and it is said that so great and timeless is her beauty that it can move even the immortal gods to tears. The Everqueen's power is that of nature itself. Where Alarielle walks, the fields start to blossom and flowers spring forth from the ground. As a servant of light and nature, the Everqueen is opposed to corruption in all its forms. More importantly, her presence is anathema to tainted creatures of all kinds.

Alarielle the Radiant

Unit Name

Alarielle the Radiant

Main Unit Key

wh2_dlc10_hef_cha_alarielle_the_radiant_0

Land Unit Key

wh2_dlc10_hef_cha_alarielle_the_radiant_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Missile Infantry

Class

Command

Custom Battle Cost

600

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3888

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_alarielle_staff_and_sword

├ Man Entity

wh2_dlc10_hef_infantry_hero_alarielle_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3880

Mass

450

└ Man Mass

450.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

36

└ Man Speed

36

Melee Attack

45

Melee Defence

55

Weapon Strength

300

├ Melee Weapon

wh2_dlc10_hef_alarielle_sword

Base Weapon Damage

200

Armour-Piercing Weapon Damage

100

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

23

Abilities

  • Boon of Isha
    Under Isha's embrace, those of fey heart will be protected; that is the Everqueen's will.
  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.