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HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Archers (Light Armour)
Archers (Light Armour) Knights of CaledorKnights of Caledor Missile Infantry

Archers (Light Armour)

The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.

When a High Elf begins his martial training, he first learns the arts of swordsmanship and archery. Only when he has mastered both blade and bow is he inducted into the white-garbed ranks of an archer regiment. For the High Elves, white is the colour of purity and integrity and of death, and their robes symbolise their determination to fight to the end, no matter what horrors await them on the battlefield. Once trained, an archer serves in his regiment for a decade or more, forsaking all previous allegiances. There, he will learn how to send volleys of arrows high into the air, so that they scythe into the enemy ranks from above, and when to hold fire against a charging foe, so that every shot cripples or kills. Most of all, he learns to focus his pride into a courage that will allow him to stand his ground. Ulthuan is forever beset by grave perils, and even the finest weapons are worth naught without valorous hands to wield them.

Archers (Light Armour)
Archers (Light Armour)

Unit Name

Archers (Light Armour)

Main Unit Key

wh2_main_hef_inf_archers_1

Land Unit Key

wh2_main_hef_inf_archers_1

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

475

Recruitment Cost

525

Upkeep Cost

131

Number of Units

90

Hit Points

5670

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_and_bow

├ Man Entity

wh2_main_hef_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

55

Mass

100

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

36

└ Man Speed

36

Melee Attack

16

Melee Defence

18

Weapon Strength

24

├ Melee Weapon

wh2_main_hef_sword

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

4

Ammunition

24

Range

180

Missile Strength

17

├ Missile Weapon

wh2_main_hef_longbow_arrow

├ Projectile

wh2_main_hef_longbow_arrow

Base Missile Damage

16

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.