Flamespyre Phoenix
Pure airborne majesty, it brings fire and death as it swoops down over enemy lines.The Phoenixes of Ulthuan dwell amongst the Flamespyres - great alabaster pillars of rock that stand sentinel about the Shrine of Asuryan. These constantly burn with magical flame, for Aqshy - the Wind of Fire - gusts about these rocks as it is drawn inexorably towards the Isle of the Dead. Yet Aqshy has left its mark on more than the silent stones. Over generations, the Phoenixes have become attuned to fire magic, harnessing it at whim. When a Flamespyre Phoenix is enraged, its plumage explodes into a magical flame, causing the creature to leave a trail of angry fire in its wake. Should one be slain, it explodes, leaving naught behind but a shower of flaming cinders. If the Winds of Magic ebb, the creature perishes, as all living beings eventually must. Yet if the air is sufficiently suffused with magic, the fiery fragments swiftly recoalesce; with a booming inrush of air and a flash of searing light, the Phoenix is reborn to fight anew.
Unit Name Flamespyre Phoenix |
Main Unit Key wh2_main_hef_mon_phoenix_flamespyre |
Land Unit Key wh2_main_hef_mon_phoenix_flamespyre |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Beast |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1350 |
Recruitment Cost 1350 |
Upkeep Cost 338 |
Number of Units 1 |
5828 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bi1_eagle |
├ Man Entity wh2_main_hef_mon_phoenix |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5820 |
1300 |
└ Man Mass 1300.0000 |
30 |
├ Armour wh2_main_body_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 78 |
80 |
└ Man Speed 80 |
Melee Attack 42 |
30 |
330 |
├ Melee Weapon wh2_main_hef_flamespyre_phoenix |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 230 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 54 |
Abilities
-
Wake of Fire
As the Flamespyre swoops, wreathes of fire squall off its wings in the bird’s wake. -
Attuned to Magic
Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
[[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10 -
Rebirth
With strange aeons even death may die... -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Rebirth
When death is imminent, this unit has a chance of regaining some of its health. - Attuned to Magic
This unit has magical attacks and becomes stronger when the winds of magic are in full gale. - Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Faction Availability | |
---|---|
Immortal Empires |