Tiranoc Chariots
A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.
Unit Name Tiranoc Chariots |
Main Unit Key wh2_main_hef_cav_tiranoc_chariot |
Land Unit Key wh2_main_hef_cav_tiranoc_chariot |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 4 |
4824 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_wm_tiranoc_chariot01_sword_and_bow |
├ Engines of War wh2_main_hef_tiranoc_chariot |
├ Engine Entity wh2_main_hef_tiranoc_chariot |
├ Engine Hit Points 8 |
├ Articulated wh2_main_hef_tiranoc_chariot |
├ Articulated Entity wh2_main_hef_tiranoc_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 4 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 1166 |
1200 |
├ Engine Mass 1100.0000 |
└ Man Mass 100.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
84 |
├ Engine Speed 84 |
└ Man Speed 33 |
Melee Attack 22 |
22 |
40 |
├ Melee Weapon wh2_main_hef_tiranoc_chariot |
├ Base Weapon Damage 29 |
├ Armour-Piercing Weapon Damage 11 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 55 |
Ammunition 50 |
Range 165 |
111 |
├ Missile Weapon wh2_main_hef_longbow_arrow_tiranoc_chariot |
├ Projectile wh2_main_hef_reaver_bow_arrow_tiranoc_chariot |
├ Base Missile Damage 16 |
├ Armour-Piercing Missile Damage 10 |
├ Number of Projectiles 1 |
├ Shots per volley 3 |
└ Reload Time 7 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Melee Attack +2
Melee Defence +12
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Reaver Bows
These enchanted bows, only entrusted to those of noble birth, fire three arrows at once. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Fire whilst moving
This unit can fire while on the move.
Faction Availability | |
---|---|
Immortal Empires |