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HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Arcane Phoenix
Arcane Phoenix Knights of CaledorKnights of Caledor Monsters & Beasts

Arcane Phoenix

To the Asur, the fabled airborne companions of Asuryan the Creator are both the harbingers of woe and bearers of hope.

The Arcane Phoenix is a majestic and fearsome creature, with a wingspan typically as great as any of the mighty war-eagles of the High Elves. They are cloaked in blazing feathers that can turn the sharpest arrow, their true power bound to their nature as a creature of spirit and fire; the living embodiments of the destructive and purging Wind of Aqshy. Flames dance across their pinions to sear their prey whenever they attack, a long pair of feathered tails leaving a spray of blazing sparks and embers in their wake as they swoop across the battlefield. Wizards go to great lengths to bind Arcane Phoenixes to their will whenever they appear, both to command their considerable power as well as to keep their destructive wrath out of the hands of their enemies.

Arcane Phoenix

Unit Name

Arcane Phoenix

Main Unit Key

wh2_dlc15_hef_mon_arcane_phoenix_0

Land Unit Key

wh2_dlc15_hef_mon_arcane_phoenix_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1850

Recruitment Cost

1850

Upkeep Cost

463

Number of Units

1

Hit Points

6898

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bi1_eagle

├ Man Entity

wh2_dlc15_hef_mon_arcane_phoenix_0

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6890

Mass

1500

└ Man Mass

1500.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

80

└ Man Speed

80

Melee Attack

46

Melee Defence

40

Weapon Strength

440

├ Melee Weapon

wh2_dlc15_hef_arcane_phoenix

Base Weapon Damage

140

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

58

Abilities

  • Emberstorm
    The Phoenix's spiralling dive whips the Winds of Magic into a swirling vortex of magical flame.
  • Fiery Rebirth
    Upon death, the potent arcane energies of the Phoenix erupt into a magnificent pyre.
  • Attuned to Magic
    Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +10
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Rebirth
    When death is imminent, this unit has a chance of regaining some of its health.
  • Attuned to Magic
    This unit has magical attacks and becomes stronger when the winds of magic are in full gale.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.