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HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Eagle Claw Bolt Throwers
Eagle Claw Bolt Throwers Knights of CaledorKnights of Caledor Artillery & War Machines

Eagle Claw Bolt Throwers

The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.

Eagle Claw Bolt Throwers that not only play pivotal roles upon the battlefield, but also bristle from the sides of Ulthuan's warships and the battlements of her fortresses. Eagle Claws can be found not only in Lothern, but throughout High Elf lands. The weapon's canny design allows its crew to alternate fire modes at will - it can loose single shots capable of disembowelling a rampaging Giant, or clutches of six lesser bolts to mow down massed infantry before they reach the High Elf lines. Such is the skill of The Eagle Claw's Sea Guard crew, and the speed with which they reload, that only seconds separate one deadly volley from the next.

Eagle Claw Bolt Throwers

Unit Name

Eagle Claw Bolt Throwers

Main Unit Key

wh2_main_hef_art_eagle_claw_bolt_thrower

Land Unit Key

wh2_main_hef_art_eagle_claw_bolt_thrower

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Field Artillery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

4

Hit Points

3536

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword

├ Engines of War

wh2_main_hef_art_eagle_claw_bolt_thrower

├ Engine Entity

wh2_main_hef_art_eagle_claw_bolt_thrower

├ Engine Hit Points

325

├ Num Engines

4

├ Man Entity

wh2_dlc16_hef_infantry_bolt_thrower_crew_blood_dismembers

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

55

Mass

2100

├ Engine Mass

2000.0000

└ Man Mass

100.0000

Armour

40

├ Armour

wh2_main_chainmail_40

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

22

├ Engine Speed

22

└ Man Speed

33

Melee Attack

10

Melee Defence

15

Weapon Strength

24

├ Melee Weapon

wh2_main_hef_shortsword

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

24

Range

380

Missile Strength

125

├ Engines of War

wh2_main_hef_art_eagle_claw_bolt_thrower

├ Missile Weapon

wh2_main_hef_eagle_claw_bolt

├ Projectile

wh2_main_hef_eagle_claw_bolt

Base Missile Damage

30

Armour-Piercing Missile Damage

120

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Multi-Shot Ammunition
    This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.