Left Panel
menu
HomeHome / Total War: WARHAMMER III / Knights of Caledor / Units / Sentinels of Astaril
Sentinels of Astaril Knights of CaledorKnights of Caledor Missile Infantry

Sentinels of Astaril

Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.

When Eltharion set sail from Ulthuan, he was loath to take any Mistwalkers of Yvresse, for their Daemon-hunting expertise would be greatly needed if Ulthuan was to endure the onslaught of the Chaos Gods. However, Tyrion argued that one band of Mistwalkers, more or less, would make little difference to Ulthuan's fate, but might spell the difference between victory and defeat for Eltharion's expedition. Knowing wisdom when he heard it, Eltharion accepted the service of the Sentinels of Astaril, the very company with which he had honed his own skills as a youth.

Sentinels of Astaril

Unit Name

Sentinels of Astaril

Main Unit Key

wh2_dlc15_hef_inf_mistwalkers_sentinels_0

Land Unit Key

wh2_dlc15_hef_inf_mistwalkers_sentinels_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Mistwalker Hybrid Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

80

Hit Points

5440

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_spear_and_shield_bow

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

60

Mass

150

└ Man Mass

150.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

22

Melee Defence

40

Weapon Strength

28

├ Melee Weapon

wh2_main_hef_spear_guard

Base Weapon Damage

20

Armour-Piercing Weapon Damage

8

Bonus vs. Large

16

Bonus vs. Infantry

0

Charge Bonus

4

Ammunition

22

Range

215

Missile Strength

18

├ Missile Weapon

wh2_dlc15_hef_longbow_arrow_sentinel

├ Projectile

wh2_dlc15_hef_longbow_arrow_sentinel

Base Missile Damage

18

Armour-Piercing Missile Damage

22

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

22

Accuracy

10

Reload Skill

0

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
    Melee Attack +2
    Melee Defence +12

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shieldbreaker
    This unit’s shield-breaking attacks can significantly weaken the target’s chance of blocking missile attacks.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Low Rate of Fire
    This unit has a very low rate of missile fire.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.