Left Panel
menu
HomeHome / Total War: WARHAMMER III / Cult of Sotek / Units / Cavalry & Chariots
Cult of Sotek Cult of Sotek Units

Cavalry & Chariots

Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
32 Feral Cold Ones
Cavalry & Chariots / Cold One Cavalry / wh2_main_lzd_cav_cold_ones_feral_0
Feral Cold Ones
Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way!
450 450 113 32 5024 700 90 55 70 25 24 46 28
2
48 Cold One Riders
Cavalry & Chariots / Cold One Cavalry / wh2_main_lzd_cav_cold_ones_1
Cold One Riders
Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs.
850 850 213 48 6096 100 90 75 33 31 28 50 32
3
48 Cold One Spear-Riders
Cavalry & Chariots / Cold One Spear Cavalry / wh2_main_lzd_cav_cold_one_spearmen_1
Cold One Spear-Riders
A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time.
1000 1000 250 48 6096 100 90 75 33 26 28 48 32
4
10 Ripperdactyl Riders
Cavalry & Chariots / Flying Cavalry / wh2_dlc12_lzd_cav_ripperdactyl_riders_0
Ripperdactyl Riders
Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!
1100 1150 288 10 6170 70 45 65 48 44 25 126 52
5
48 Horned Ones
Cavalry & Chariots / Cavalry / wh2_main_lzd_cav_horned_ones_0
Horned Ones
Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size.
1500 1500 375 48 7056 100 100 85 33 45 31 60 43
6
48 Horned Ones
Cavalry & Chariots / Cavalry / wh2_main_lzd_cav_horned_ones_0_nakai
Horned Ones
Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size.
1500 1500 375 48 7056 100 100 85 33 45 31 60 43
7
48 Pok-Hopak Cohort (Cold One Spear-Riders)
Cavalry & Chariots / Cold One Spear Cavalry / wh2_dlc12_lzd_cav_cold_one_spearriders_ror_0
Pok-Hopak Cohort (Cold One Spear-Riders)
The Cold Ones upon which they ride instinctively recognise the same cold-blooded cunning within the hearts of these consummate warriors.
1300 1300 325 48 6096 100 90 85 33 34 36 48 32
8
10 Colossadon Hunters (Ripperdactyl Riders)
Cavalry & Chariots / Flying Cavalry / wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0
Colossadon Hunters (Ripperdactyl Riders)
The most experienced riders atop some of the least controllable beasts in existence? Prepare to meet your death!
1400 1400 350 10 6170 70 45 75 48 54 32 126 52