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HomeHome / Total War: WARHAMMER III / Kislev Expedition / Units / Lords
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Gerik
Lords / Axe Infantry / wh3_main_pro_ksl_cha_gerik_0
Gerik
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.
1000 1000 250 1 4068 600 80 70 34 55 45 430 40
2
1 Skollden
Lords / Sword Infantry / wh3_main_pro_ksl_cha_sergi_0
Skollden
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
1000 1000 250 1 4268 600 35 90 34 60 50 490 35
3
1 Prince Yuri
Lords / Axe Infantry / wh3_main_pro_ksl_cha_yuri_0
Prince Yuri
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.
1000 1000 250 1 4068 800 80 70 34 55 45 430 40
4
1 Prince Yuri
Lords / Axe Infantry / wh3_main_pro_ksl_cha_yuri_1
Prince Yuri
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.
1000 1000 250 1 4068 800 80 70 34 55 45 430 40
5
1 Prince Yuri
Lords / Axe Infantry / wh3_main_pro_ksl_cha_yuri_2
Prince Yuri
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.
1000 1000 250 1 4068 800 80 70 34 55 45 430 40
6
1 Prince Yuri
Lords / Axe Infantry / wh3_main_pro_ksl_cha_yuri_3
Prince Yuri
Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.
1000 1000 250 1 4068 800 80 70 34 55 45 430 40