Left Panel
menu
HomeHome / Total War: WARHAMMER III / Kislev Expedition / Units / Prince Yuri
Prince Yuri Kislev ExpeditionKislev Expedition Lords

Prince Yuri

Though all Kislevites are equal in the eyes of the Motherland's gods, a Boyar is born to rule. His authority is absolute.

Ranking nobles, Boyars are powerful men and women within Kislev. They each govern specific areas of Kislev, including scores if not hundreds of stanitsas, as well as larger towns and small cities. Especially large cities are governed by Boyars of singular prestige. This is a hereditary rank, although royal edict can raise one to the position. On the battlefield, they are tough and doughty fighters – the best in Kislev, save for the Tzar and the Golden Knight.

Prince Yuri

Unit Name

Prince Yuri

Main Unit Key

wh3_main_pro_ksl_cha_yuri_2

Land Unit Key

wh3_main_pro_ksl_cha_yuri_2

Land Unit Group Parents

Lords

Land Unit Group

Axe Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

4068

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_kislev_sword_and_axe_yuri

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4060

Mass

800

└ Man Mass

800.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

34

└ Man Speed

34

Melee Attack

55

Melee Defence

45

Weapon Strength

430

├ Melee Weapon

wh3_main_ksl_axe_boyar

Base Weapon Damage

290

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

40

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
The Lost God