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Cavalry & Chariots | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Cavalry & Chariots /
Cold One Cavalry / wh2_main_lzd_cav_cold_ones_feral_0 Feral Cold Ones Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way! |
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450 | 450 | 113 | 32 | 5024 | 700 | 90 | 55 | 70 | 25 | 24 | 46 | 28 | ||||||||||
2 |
Cavalry & Chariots /
Cold One Cavalry / wh2_main_lzd_cav_cold_ones_1 Cold One Riders Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs. |
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850 | 850 | 213 | 48 | 6096 | 100 | 90 | 75 | 33 | 31 | 28 | 50 | 32 | ||||||||||
3 |
Cavalry & Chariots /
Cold One Spear Cavalry / wh2_main_lzd_cav_cold_one_spearmen_1 Cold One Spear-Riders A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time. |
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1000 | 1000 | 250 | 48 | 6096 | 100 | 90 | 75 | 33 | 26 | 28 | 48 | 32 | ||||||||||
4 |
Cavalry & Chariots /
Flying Cavalry / wh2_dlc12_lzd_cav_ripperdactyl_riders_0 Ripperdactyl Riders Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts! |
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1100 | 1150 | 288 | 10 | 6170 | 70 | 45 | 65 | 48 | 44 | 25 | 126 | 52 | ||||||||||
5 |
Cavalry & Chariots /
Cavalry / wh2_main_lzd_cav_horned_ones_0 Horned Ones Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size. |
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1500 | 1500 | 375 | 48 | 7056 | 100 | 100 | 85 | 33 | 45 | 31 | 60 | 43 | ||||||||||
6 |
Cavalry & Chariots /
Cavalry / wh2_main_lzd_cav_horned_ones_0_nakai Horned Ones Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size. |
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1500 | 1500 | 375 | 48 | 7056 | 100 | 100 | 85 | 33 | 45 | 31 | 60 | 43 | ||||||||||
7 |
Cavalry & Chariots /
Cold One Spear Cavalry / wh2_dlc12_lzd_cav_cold_one_spearriders_ror_0 Pok-Hopak Cohort (Cold One Spear-Riders) The Cold Ones upon which they ride instinctively recognise the same cold-blooded cunning within the hearts of these consummate warriors. |
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1300 | 1300 | 325 | 48 | 6096 | 100 | 90 | 85 | 33 | 34 | 36 | 48 | 32 | ||||||||||
8 |
Cavalry & Chariots /
Flying Cavalry / wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0 Colossadon Hunters (Ripperdactyl Riders) The most experienced riders atop some of the least controllable beasts in existence? Prepare to meet your death! |
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1400 | 1400 | 350 | 10 | 6170 | 70 | 45 | 75 | 48 | 54 | 32 | 126 | 52 | ||||||||||
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