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HomeHome / Total War: WARHAMMER III / Grimgor's 'Ardboyz / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
160 Goblins
Infantry / Spear Infantry / wh_main_grn_inf_goblin_spearmen
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
300 300 75 160 8960 90 25 50 33 20 26 25 8
2
160 Night Goblins
Infantry / Sword Infantry / wh_main_grn_inf_night_goblins
Night Goblins
Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart.
400 400 100 160 8960 90 15 44 35 26 24 27 12
3
120 Orc Boyz
Infantry / Sword Infantry / wh_main_grn_inf_orc_boyz
Orc Boyz
Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.
430 430 107 120 9720 130 30 60 31 28 25 34 20
4
160 Nasty Skulkers
Infantry / Sneaky Infantry / wh_dlc06_grn_inf_nasty_skulkers_0
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
500 500 125 160 8320 90 15 40 37 26 16 24 20
5
160 Night Goblins (Fanatics)
Infantry / Sword Infantry / wh_main_grn_inf_night_goblin_fanatics
Night Goblins (Fanatics)
Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that!
525 525 131 160 8960 90 15 44 35 26 24 27 12
6
120 Savage Orcs
Infantry / Axe Infantry / wh_main_grn_inf_savage_orcs
Savage Orcs
Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible.
550 550 138 120 9720 140 0 60 37 30 20 35 26
7
100 Orc Big 'Uns
Infantry / Sword Infantry / wh_main_grn_inf_orc_big_uns
Orc Big 'Uns
The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart.
800 800 200 100 10800 210 50 68 31 38 28 42 27
8
100 Savage Orc Big 'Uns
Infantry / Axe Infantry / wh_main_grn_inf_savage_orc_big_uns
Savage Orc Big 'Uns
Savage Orcs alone are a terrifying prospect to face. Add Big 'Uns to the mix and things get really nasty very quickly.
900 900 225 100 10800 180 0 68 37 40 25 42 34
9
80 Black Orcs
Infantry / Great Axe Infantry / wh_main_grn_inf_black_orcs
Black Orcs
Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.
1150 1150 288 80 10800 190 110 72 29 36 31 50 29
10
160 Da Eight Peak Loonies (Night Goblins – Fanatics)
Infantry / Sword Infantry / wh_dlc06_grn_inf_da_eight_peaks_loonies_0
Da Eight Peak Loonies (Night Goblins – Fanatics)
Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory.
735 735 184 160 8960 90 15 100 35 34 31 27 12
11
160 Da Warlord's Boyz (Night Goblins)
Infantry / Sword Infantry / wh_dlc06_grn_inf_da_warlords_boyz_0
Da Warlord's Boyz (Night Goblins)
A bunch of sneaky, venal, stabby gits - a suitably befitting bodyguard for the treacherous Warlord of the Eight Peaks.
550 550 138 160 8960 90 15 54 35 34 31 27 12
12
80 Krimson Killerz (Black Orcs)
Infantry / Berserker Axe Infantry / wh_dlc06_grn_inf_krimson_killerz_0
Krimson Killerz (Black Orcs)
Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour.
1450 1450 363 80 10800 190 110 82 29 50 30 50 35