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Kislev Expedition Kislev Expedition Units

Missile Infantry

Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
90 Kossars
Missile Infantry / Bow & Axe Infantry / wh3_main_pro_ksl_inf_kossars_0
Kossars
Workers and warriors of forest and field, their proud hearts armouring them against elements and enemies alike.
450 450 45 90 6390 100 15 60 33 28 26 28 12 20 140 17
2
90 Kossars (Spears)
Missile Infantry / Missile & Spear Infantry / wh3_main_pro_ksl_inf_kossars_1
Kossars (Spears)
A Kossar always warrants respect, for the working man represents the true spirit of the Motherland.
500 500 45 90 6390 100 15 60 33 20 30 25 4 20 140 17
3
90 Streltsi
Missile Infantry / Gun-Greataxe Infantry / wh3_main_pro_ksl_inf_streltsi_0
Streltsi
For distant cowards, the barrel of the gun. For nearby fools, the blade of the axe.
850 850 100 90 6930 125 70 70 30 28 28 34 12 20 140 17
4
80 Ice Guard (Swords)
Missile Infantry / Bow & Dual Sword Infantry / wh3_main_pro_ksl_inf_ice_guard_ror_1
Ice Guard (Swords)
Wielding magic and might in equal measure, the Ice Guard execute the unyielding will of the Tzarina herself.
1150 1150 288 80 7040 100 50 75 36 42 36 32 16 22 160 24
5
80 Ice Guard (Glaives)
Missile Infantry / Bow & Glaive Infantry / wh3_main_pro_ksl_inf_ice_guard_ror_0
Ice Guard (Glaives)
Few have faced the magically-augmented warrior women of the Ice Court and lived to tell the tale.
1250 1250 313 80 7040 100 50 75 36 32 40 28 10 22 160 24