Left Panel
menu
HomeHome / Total War: WARHAMMER III / Blood Keepers / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Herald of Khorne
Lords / Melee Specialist / wh3_main_pro_kho_cha_herald_of_khorne_0
Herald of Khorne
Driven to madness by its unending lust for slaughter, this legend insanely spurs the Blood Legion on to ever-greater acts of destruction.
900 2000 225 1 4448 1000 40 70 48 65 40 400 50
2
1 Herald of Khorne
Lords / Melee Specialist / wh3_main_pro_kho_cha_herald_of_khorne_1
Herald of Khorne
A veteran consumed by its desire for unchecked slaughter. Murderous madness paired with unstoppable force.
1250 2000 312 1 5048 1000 100 70 48 65 40 450 70
3
1 Herald of Khorne
Lords / Melee Specialist / wh3_main_pro_kho_cha_herald_of_khorne_2
Herald of Khorne
A mighty Daemon engine, the physical manifestation of Khorne's favour, fuelled by the molten skulls of its countless victims.
1700 3400 425 1 5548 1000 110 70 48 40 20 260 55
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
4
1 Bloodreaper
Heroes / Melee Specialist / wh3_main_kho_cha_bloodreaper_0
Bloodreaper
This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion.
700 2000 200 1 4048 1000 40 65 46 60 35 375 45
5
1 Bloodreaper (Juggernaut)
Heroes / Melee Specialist / wh3_main_kho_cha_bloodreaper_1
Bloodreaper (Juggernaut)
A terrifying fusion of unbridled rage and sheer mass. No skull shall be safe.
1050 2000 287 1 4648 1000 100 65 46 60 35 425 65
6
1 Bloodreaper (Blood Throne)
Heroes / Melee Specialist / wh3_main_kho_cha_bloodreaper_2
Bloodreaper (Blood Throne)
A smoke-belching, flesh-mangling, skull-consuming engine of purest destruction.
1500 3200 400 1 5148 1000 110 65 46 35 20 230 50
7
1 Bloodreaper
Heroes / Melee Specialist / wh3_main_pro_kho_cha_bloodreaper_0
Bloodreaper
This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion.
800 2000 200 1 4048 1000 40 65 46 60 35 375 45
8
1 Bloodreaper
Heroes / Melee Specialist / wh3_main_pro_kho_cha_bloodreaper_1
Bloodreaper
A terrifying fusion of unbridled rage and sheer mass. No skull shall be safe.
1150 2000 287 1 4648 1000 100 65 46 60 35 425 65
9
1 Bloodreaper
Heroes / Melee Specialist / wh3_main_pro_kho_cha_bloodreaper_2
Bloodreaper
A smoke-belching, flesh-mangling, skull-consuming engine of purest destruction.
1600 3200 400 1 5148 1000 110 65 46 35 20 230 50
10
1 Cultist of Khorne
Heroes / Melee Specialist / wh3_main_pro_kho_cha_cultist_0
Cultist of Khorne
Cultists of the Blood God are brutes in battle, hoping to draw their master's gaze.
600 2000 250 1 4068 1000 75 65 44 55 40 420 45
11
1 Cultist of Khorne
Heroes / Melee Specialist / wh3_main_pro_kho_cha_cultist_1
Cultist of Khorne
A mortal warrior with strength and bloodlust beyond any other, charging atop a berserker steed fed on human flesh.
800 2000 250 1 4468 1000 95 65 44 55 40 420 60
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
12
100 Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_0
Bloodletters of Khorne
The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier.
800 800 200 100 8000 125 35 65 38 34 26 34 30
13
100 Chaos Warriors of Khorne
Infantry / Axe Infantry / wh3_main_kho_inf_chaos_warriors_0
Chaos Warriors of Khorne
Fighters raised from the strongest of Northmen stock, but no longer truly human.
850 850 213 100 9000 160 110 75 28 36 39 36 20
14
100 Chaos Warriors of Khorne
Infantry / Axe Infantry / wh3_main_pro_kho_inf_chaos_warriors_0
Chaos Warriors of Khorne
Fighters raised from the strongest of Northmen stock, but no longer truly human.
850 850 213 100 9000 160 100 75 28 41 39 36 20
15
100 Chaos Warriors of Khorne (Halberds)
Infantry / Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1
Chaos Warriors of Khorne (Halberds)
Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds.
950 950 238 100 9000 160 110 75 28 30 37 34 10
16
100 Chaos Warriors of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2
Chaos Warriors of Khorne (Dual Weapons)
When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless.
1000 1000 250 100 9000 160 110 75 28 36 33 52 32
17
100 Exalted Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_1
Exalted Bloodletters of Khorne
Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows.
1200 1200 300 100 9200 150 40 75 38 42 34 44 36
18
100 Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_pro_kho_inf_bloodletters_0
Bloodletters of Khorne
The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier.
800 1600 200 100 8000 125 60 60 38 34 26 34 30
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
19
32 Bloodcrushers of Khorne
Cavalry & Chariots / Monstrous Cavalry / wh3_main_kho_cav_bloodcrushers_0
Bloodcrushers of Khorne
Bloodletters borne upon colossal Juggernauts, living engines of carnage – shock cavalry as unstoppable as they are terrifying.
1500 1500 375 32 7392 100 100 75 33 40 34 60 55
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
20
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh3_main_kho_inf_chaos_warhounds_0
Chaos Warhounds
Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh.
450 450 113 80 6080 150 25 38 95 26 12 22 20
21
80 Chaos Warhounds of Khorne
Monsters & Beasts / War Beasts / wh3_main_pro_kho_inf_chaos_warhounds_0
Chaos Warhounds of Khorne
Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh.
450 450 112 80 6080 150 15 38 95 31 12 22 20
22
40 Chaos Furies (Khorne)
Monsters & Beasts / Flying Melee Infantry / wh3_main_kho_inf_chaos_furies_0
Chaos Furies (Khorne)
These foul, winged Daemons are murderous Khornate energy made flesh.
600 550 138 40 5160 150 20 35 100 36 18 44 24
23
16 Spawn of Khorne
Monsters & Beasts / Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0
Spawn of Khorne
Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness.
1100 1000 250 16 8768 1500 30 100 42 36 23 160 30
24
40 Chaos Furies (Khorne)
Monsters & Beasts / Flying Melee Infantry / wh3_main_pro_kho_inf_chaos_furies_0
Chaos Furies (Khorne)
These foul, winged Daemons are murderous Khornate energy made flesh.
600 1100 137 40 5160 150 20 35 100 36 18 44 24
25
32 Flesh Hounds of Khorne
Monsters & Beasts / War Beasts / wh3_main_pro_kho_inf_flesh_hounds_of_khorne_0
Flesh Hounds of Khorne
Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity.
700 1400 175 32 6176 450 30 60 95 38 26 58 46
26
16 Minotaurs of Khorne
Monsters & Beasts / Monstrous Infantry / wh3_main_kho_mon_khornataurs_0
Minotaurs of Khorne
A bull-headed Beastman pledged to the service of Khorne, for no other could provide the hot blood and red meat the Minotaur craves.
1300 1450 363 16 8704 1600 70 70 56 34 27 110 34