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The Challenge Stone Pact The Challenge Stone Pact Units

Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_0
Chaos Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
400 400 100 80 6080 150 15 38 95 26 17 22 20
2
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 450 113 80 6080 150 15 38 95 26 17 22 20
3
24 Ogre Bulls
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_ogres_0
Ogre Bulls
Sheer brute strength, unending hunger, and barely enough wit to know fear. Nothing matters more to an Ogre Bull than his next meal.
500 500 125 24 7992 1500 30 60 54 28 26 90 44
4
24 Ogre Bulls (Dual Weapons)
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_ogres_1
Ogre Bulls (Dual Weapons)
No Ogre truly needs weapons to pulverise his foes, for his immense fists suffice. But all Ogres crave trophies…
650 650 163 24 7992 1500 30 60 54 28 26 90 44
5
24 Ogre Bulls (Ironfists)
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_ogres_2
Ogre Bulls (Ironfists)
Their spiked metal gauntlets can shred foes to ribbons – which means less chewing later.
650 650 163 24 7992 1500 40 60 54 28 34 90 44
6
16 Chaos Trolls
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_trolls
Chaos Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
800 800 200 16 7904 1500 40 45 54 34 32 100 24
7
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_chaos_spawn
Chaos Spawn
Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.
1000 900 225 16 8768 1500 10 100 42 36 28 160 30
8
16 Ironguts
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_ironguts_0
Ironguts
The only thing more frightening than a charging Ogre is an even bigger charging Ogre.
1000 1000 250 16 9280 1800 100 70 54 36 38 100 46
9
16 Maneaters
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_maneaters_0
Maneaters
Nomadic mercenaries, adorned in the garish trappings of the kingdoms they have visited, fought for and terrorised.
1200 1200 300 16 9280 1700 40 80 54 40 42 110 50
10
16 Maneaters (Ironfists)
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_maneaters_1
Maneaters (Ironfists)
Many have lost a limb (or several) as a consequence of laughing at the sight of a hulking Ogre wearing a feathered hat and breeches.
1300 1300 325 16 9280 1700 50 80 54 40 50 110 50
11
16 Maneaters (Great Weapons)
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_maneaters_2
Maneaters (Great Weapons)
Unusually astute Ogre mercenaries, boasting the exotic spoils and countless scars of far-off wars.
1400 1400 350 16 9280 1700 40 80 54 40 42 110 54
12
1 Chaos Giant
Monsters & Beasts / Monster / wh_main_chs_mon_giant
Chaos Giant
A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.
1400 1500 375 1 12620 6500 50 100 39 65 30 700 40