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HomeHome / Total War: WARHAMMER III / Druzhina Enclave / Units / Heroes
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Frost Maiden (Ice)
Heroes / Wizard / wh3_main_ksl_cha_frost_maiden_ice_0
Frost Maiden (Ice)
Any who mistake her youth for weakness will soon find themselves in a frozen grave.
300 1000 250 1 3420 600 15 60 46 35 30 285 15
2
1 Frost Maiden (Ice) (Warhorse)
Heroes / Wizard / wh3_main_ksl_cha_frost_maiden_ice_1
Frost Maiden (Ice) (Warhorse)
Any who mistake her youth for weakness will soon find themselves in a frozen grave.
500 1100 275 1 3820 600 45 60 46 35 30 285 35
3
1 Frost Maiden (Ice) (War Bear)
Heroes / Wizard / wh3_main_ksl_cha_frost_maiden_ice_2
Frost Maiden (Ice) (War Bear)
Any who mistake her youth for weakness will soon find themselves in a frozen grave.
850 1100 275 1 4420 600 75 60 46 45 30 285 50
4
1 Frost Maiden (Tempest)
Heroes / Wizard / wh3_main_ksl_cha_frost_maiden_tempest_0
Frost Maiden (Tempest)
Trained in the secrets of Ice Court since she was a girl, now wielding power most could only dream of.
300 1000 250 1 3420 600 15 60 46 35 30 285 15
5
1 Frost Maiden (Tempest) (Warhorse)
Heroes / Wizard / wh3_main_ksl_cha_frost_maiden_tempest_1
Frost Maiden (Tempest) (Warhorse)
Trained in the secrets of Ice Court since she was a girl, now wielding power most could only dream of.
500 1100 275 1 3820 600 45 60 46 35 30 285 35
6
1 Frost Maiden (Tempest) (War Bear)
Heroes / Wizard / wh3_main_ksl_cha_frost_maiden_tempest_2
Frost Maiden (Tempest) (War Bear)
Trained in the secrets of Ice Court since she was a girl, now wielding power most could only dream of.
850 1100 275 1 4420 600 75 60 46 45 30 285 50
7
1 Patriarch
Heroes / Patriarch / wh3_main_ksl_cha_patriarch_0
Patriarch
Believe in the Great Orthodoxy! Believe in the Motherland! Faith is all the armour any man needs!
350 1000 250 1 3420 600 20 70 34 35 30 360 20
8
1 Patriarch (Warhorse)
Heroes / Patriarch / wh3_main_ksl_cha_patriarch_1
Patriarch (Warhorse)
Believe in the Great Orthodoxy! Believe in the Motherland! Faith is all the armour any man needs!
550 1100 275 1 3820 600 50 70 34 35 30 360 40
9
1 Patriarch (War Bear)
Heroes / Patriarch / wh3_main_ksl_cha_patriarch_2
Patriarch (War Bear)
Believe in the Great Orthodoxy! Believe in the Motherland! Faith is all the armour any man needs!
850 1100 275 1 4420 600 75 70 34 45 30 360 50