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HomeHome / Total War: WARHAMMER III / Legion of Chaos / Units / Missile Infantry
Legion of Chaos Legion of Chaos Units

Missile Infantry

Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
80 Pink Horrors of Tzeentch
Missile Infantry / Missile Infantry / wh3_main_tze_inf_pink_horrors_0
Pink Horrors of Tzeentch
The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating.
700 700 175 80 6400 100 25 65 38 22 26 28 12 20 130 25
2
80 Exalted Pink Horrors of Tzeentch
Missile Infantry / Missile Infantry / wh3_main_tze_inf_pink_horrors_1
Exalted Pink Horrors of Tzeentch
Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status.
1100 1100 275 80 7200 130 25 70 38 30 38 32 14 20 130 30
3
80 Blazing Squealers (Exalted Pink Horrors of Tzeentch)
Missile Infantry / Missile Infantry / wh3_twa06_tze_inf_pink_horrors_ror_0
Blazing Squealers (Exalted Pink Horrors of Tzeentch)
These Horrors are living conduits to the realm of Tzeentch, channelling volatile Warpfire directly from His dark abode.
1400 1400 350 80 7200 100 25 80 38 38 48 32 14 20 130 37