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HomeHome / Total War: WARHAMMER III / Sacred Host of Tepok / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
160 Skink Cohort
Infantry / Cudgel Infantry / wh2_main_lzd_inf_skink_cohort_0
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
300 300 75 160 8000 90 30 55 46 20 24 25 10
2
120 Red Crested Skinks
Infantry / Great Axe Infantry / wh2_dlc12_lzd_inf_skink_red_crested_0
Red Crested Skinks
These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins.
575 575 144 120 8040 80 30 62 46 26 19 24 21
3
90 Chameleon Stalkers
Infantry / Shock Infantry / wh2_dlc17_lzd_inf_chameleon_stalkers_0
Chameleon Stalkers
The forces of Chaos cannot defend against what they cannot see.
650 675 169 90 5940 70 40 65 48 22 36 25 25 2 50 67