Left Panel
menu
HomeHome / Total War: WARHAMMER III / Abominations / Units / Monsters & Beasts
Abominations Abominations Units

Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Feral Manticore
Monsters & Beasts / Flying Monster / wh_dlc03_bst_feral_manticore
Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
800 0 0 1 5103 1600 45 56 70 40 34 445 50
2
1 Cygor
Monsters & Beasts / Specialist Artillery / wh_dlc03_bst_inf_cygor_0
Cygor
Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous.
1550 0 0 1 9800 6500 50 75 39 44 25 450 28 25 400 373
3
32 Razorgor Herd
Monsters & Beasts / Monstrous Beast / wh_dlc03_bst_inf_razorgor_herd_0
Razorgor Herd
Hideously mutated and filled with hungry rage, Razorgors tear men apart in their search for food.
600 0 0 32 6176 1100 45 55 70 24 18 52 46
4
16 Rat Ogres
Monsters & Beasts / Monstrous Infantry / wh2_main_skv_mon_rat_ogres
Rat Ogres
Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy.
700 800 200 16 7728 1500 30 56 60 26 26 75 46
5
16 Crypt Horrors
Monsters & Beasts / Monstrous Infantry / wh_main_vmp_mon_crypt_horrors
Crypt Horrors
Monstrous, mutated and savage, a Crypt Horror is devastating against the enemy frontline.
900 800 200 16 9952 1500 30 50 50 39 28 70 30
6
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_chaos_spawn
Chaos Spawn
Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.
1000 900 225 16 8768 1500 10 100 42 36 28 160 30
7
1 Hell Pit Abomination
Monsters & Beasts / Monster / wh2_main_skv_mon_hell_pit_abomination
Hell Pit Abomination
The very image of madness and ruin; the ultimate rat-made menace unleashed.
1800 1800 450 1 12100 5000 50 90 58 42 30 520 25
8
1 Bale Taurus
Monsters & Beasts / Flying Monster / wh3_dlc23_chd_mon_bale_taurus
Bale Taurus
Wreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves.
1800 1800 450 1 8258 4000 60 60 74 56 40 540 80