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Missile Infantry | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Missile Infantry /
Missile Infantry / wh3_main_cth_inf_peasant_archers_0 Peasant Archers Though they are but humble villagers, the Moon Dragon herself guides their aim. |
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400 | 400 | 100 | 120 | 6480 | 90 | 15 | 45 | 33 | 10 | 13 | 24 | 3 | 22 | 140 | 14 | |||||||
2 |
Missile Infantry /
Missile Infantry / wh2_main_hef_inf_archers_0 Archers The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
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450 | 475 | 119 | 90 | 5670 | 100 | 15 | 60 | 36 | 16 | 14 | 24 | 4 | 24 | 180 | 17 | |||||||
3 |
Missile Infantry /
Missile Infantry / wh_main_emp_inf_crossbowmen Crossbowmen The thudding crossbow bolts pack a punch that can bring down most foes. |
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475 | 475 | 119 | 90 | 6210 | 90 | 20 | 50 | 33 | 14 | 17 | 24 | 4 | 22 | 160 | 18 | |||||||
4 |
Missile Infantry /
Close-Quarters Missile Infantry / wh3_main_cth_inf_iron_hail_gunners_0 Iron Hail Gunners Should Cathay's enemies dare approach, Iron Hail volleys can shred steel plate as if it were rice-paper. |
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500 | 500 | 125 | 90 | 6210 | 90 | 30 | 50 | 33 | 16 | 16 | 24 | 4 | 22 | 90 | 32 | |||||||
5 |
Missile Infantry /
Missile Infantry / wh2_main_hef_inf_archers_1 Archers (Light Armour) The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
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475 | 525 | 131 | 90 | 5670 | 100 | 40 | 60 | 36 | 16 | 18 | 24 | 4 | 24 | 180 | 17 | |||||||
6 |
Missile Infantry /
Missile Infantry / wh_main_dwf_inf_quarrellers_0 Quarrellers A volley of Dwarfen crossbow bolts will travel far and hit hard, particularly against the lightly armoured. |
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550 | 550 | 138 | 80 | 5600 | 150 | 80 | 64 | 28 | 18 | 28 | 28 | 4 | 22 | 160 | 18 | |||||||
7 |
Missile Infantry /
Missile Infantry / wh_main_emp_inf_handgunners Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
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600 | 600 | 150 | 90 | 6210 | 90 | 20 | 50 | 33 | 16 | 17 | 24 | 4 | 22 | 145 | 17 | |||||||
8 |
Missile Infantry /
Missile Infantry / wh3_main_cth_inf_jade_warrior_crossbowmen_0 Jade Warrior Crossbowmen Though Cathayan crossbows are infallible, they are nothing without the discipline of the Jade soldiers who wield them. |
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600 | 600 | 150 | 90 | 6210 | 100 | 80 | 54 | 30 | 16 | 16 | 24 | 6 | 22 | 160 | 18 | |||||||
9 |
Missile Infantry /
Missile Infantry / wh_main_dwf_inf_quarrellers_1 Quarrellers (Great Weapons) Though these Dwarfs excel at a distance, it would be foolhardy to underestimate them in melee. |
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600 | 600 | 150 | 80 | 5600 | 150 | 80 | 64 | 28 | 24 | 22 | 30 | 16 | 22 | 160 | 18 | |||||||
10 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_0 Lothern Sea Guard Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
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650 | 650 | 163 | 90 | 6120 | 100 | 40 | 70 | 36 | 22 | 32 | 28 | 4 | 22 | 165 | 17 | |||||||
11 |
Missile Infantry /
Missile Infantry / wh_main_dwf_inf_thunderers_0 Thunderers Although new, and therefore suspect, a Thunderer's handgun can punch through the heaviest of armour at short range. |
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700 | 700 | 175 | 80 | 5680 | 150 | 80 | 64 | 28 | 20 | 28 | 28 | 4 | 22 | 145 | 17 | |||||||
12 |
Missile Infantry /
Flamethrower Infantry / wh_main_dwf_inf_irondrakes_0 Irondrakes The Irondrakes wield drakeguns, firing bursts of alchemical fury over anyone in their path. |
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700 | 700 | 175 | 28 | 3584 | 180 | 125 | 85 | 26 | 20 | 27 | 20 | 6 | 100 | 80 | 37 | |||||||
13 |
Missile Infantry /
Missile Infantry / wh3_main_cth_inf_jade_warrior_crossbowmen_1 Jade Warrior Crossbowmen (Shields) Should the Dragon Emperor's foes survive the hail that greets their approach, they will be dashed against a near-impregnable wall of shields. |
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650 | 700 | 175 | 90 | 6210 | 100 | 80 | 54 | 30 | 16 | 24 | 24 | 6 | 22 | 160 | 18 | |||||||
14 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_1 Lothern Sea Guard (Shields) Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
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750 | 750 | 188 | 90 | 6120 | 150 | 40 | 70 | 33 | 22 | 40 | 28 | 4 | 22 | 165 | 17 | |||||||
15 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_gate_guard Gate Guard The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best. |
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850 | 850 | 213 | 90 | 6120 | 150 | 50 | 72 | 33 | 28 | 32 | 30 | 4 | 22 | 180 | 17 | |||||||
16 |
Missile Infantry /
Torpedo Missile Infantry / wh_main_dwf_inf_irondrakes_2 Irondrakes (Trollhammer Torpedo) These Irondrakes wield drakeguns that fire the deadly Trollhammer Torpedo - a spiky cone of death - at unfortunate foes. |
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900 | 900 | 225 | 28 | 3584 | 180 | 125 | 85 | 26 | 20 | 27 | 20 | 6 | 18 | 90 | 79 | |||||||
17 |
Missile Infantry /
Specialist Missile Infantry / wh3_main_cth_inf_crane_gunners_0 Crane Gunners Only the hardiest of souls can survive the elegant volleys of Nan-Gau's devastatingly precise artillery. |
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1000 | 1000 | 300 | 32 | 4320 | 150 | 30 | 50 | 30 | 12 | 18 | 24 | 2 | 22 | 275 | 34 | |||||||
18 |
Missile Infantry /
Missile Infantry / wh3_main_cth_inf_dragon_guard_crossbowmen_0 Celestial Dragon Crossbowmen Only the Celestial Host enjoy the greatest armaments of the Dragon Empire, for only they can guarantee victory upon the field of battle. |
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1050 | 1050 | 263 | 80 | 6720 | 100 | 95 | 62 | 30 | 26 | 32 | 33 | 8 | 22 | 160 | 26 | |||||||
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