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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze Marauders of Tzeentch The Marauders of the Changer pray with fear and adoration for His magical boons. |
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425 | 425 | 106 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
2 |
Infantry /
Spear Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze_spears Marauders of Tzeentch (Spears) Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself. |
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500 | 500 | 125 | 120 | 9360 | 100 | 15 | 60 | 35 | 25 | 37 | 25 | 6 | ||||||||||
3 |
Infantry /
Melee Infantry / wh3_main_tze_inf_blue_horrors_0 Blue Horrors of Tzeentch When a Pink Horror is slain, it is replaced by a pair of smaller Blue Horrors, as surly as their predecessors were joyful. |
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500 | 500 | 125 | 160 | 7680 | 70 | 5 | 45 | 38 | 20 | 22 | 24 | 10 | 4 | 90 | 19 | |||||||
4 |
Infantry /
Sword Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze Chaos Warriors of Tzeentch The Warriors of Change never deviate from Tzeentch’s will, for He knows every facet of their hearts and minds. |
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850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
5 |
Infantry /
Melee Infantry / wh3_main_tze_inf_forsaken_0 Forsaken of Tzeentch Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares. |
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850 | 850 | 213 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
6 |
Infantry /
Halberd Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds Chaos Warriors of Tzeentch (Halberds) The sharpened blade of a mighty polearm exacts brutal change upon the battlefield. |
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950 | 950 | 238 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
7 |
Infantry /
Sword Infantry / wh3_dlc20_chs_inf_chosen_mtze Chosen of Tzeentch Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace. |
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1350 | 1350 | 338 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
8 |
Infantry /
Halberd Infantry / wh3_dlc20_chs_inf_chosen_mtze_halberds Chosen of Tzeentch (Halberds) Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth. |
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1500 | 1500 | 375 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
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