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Tzeentch Tzeentch Units

Infantry

Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
120 Marauders of Tzeentch
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze
Marauders of Tzeentch
The Marauders of the Changer pray with fear and adoration for His magical boons.
425 425 106 120 9360 100 15 60 35 34 28 28 18
2
120 Marauders of Tzeentch (Spears)
Infantry / Spear Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze_spears
Marauders of Tzeentch (Spears)
Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself.
500 500 125 120 9360 100 15 60 35 25 37 25 6
3
160 Blue Horrors of Tzeentch
Infantry / Melee Infantry / wh3_main_tze_inf_blue_horrors_0
Blue Horrors of Tzeentch
When a Pink Horror is slain, it is replaced by a pair of smaller Blue Horrors, as surly as their predecessors were joyful.
500 500 125 160 7680 70 5 45 38 20 22 24 10 4 90 19
4
100 Chaos Warriors of Tzeentch
Infantry / Sword Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze
Chaos Warriors of Tzeentch
The Warriors of Change never deviate from Tzeentch’s will, for He knows every facet of their hearts and minds.
850 850 213 100 9000 160 100 75 28 36 44 36 20
5
80 Forsaken of Tzeentch
Infantry / Melee Infantry / wh3_main_tze_inf_forsaken_0
Forsaken of Tzeentch
Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares.
850 850 213 80 7360 230 85 70 46 32 20 58 36
6
100 Chaos Warriors of Tzeentch (Halberds)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds
Chaos Warriors of Tzeentch (Halberds)
The sharpened blade of a mighty polearm exacts brutal change upon the battlefield.
950 950 238 100 9000 160 100 75 28 30 42 34 10
7
80 Chosen of Tzeentch
Infantry / Sword Infantry / wh3_dlc20_chs_inf_chosen_mtze
Chosen of Tzeentch
Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace.
1350 1350 338 80 10480 160 120 85 28 46 60 48 26
8
80 Chosen of Tzeentch (Halberds)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_chosen_mtze_halberds
Chosen of Tzeentch (Halberds)
Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth.
1500 1500 375 80 10480 210 120 85 28 36 56 46 16