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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Chaos Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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375 | 375 | 94 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
2 |
![]() ![]() Marauders of Khorne Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze. |
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425 | 425 | 106 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 23 | 28 | 18 | ||||||||||
3 |
![]() ![]() Marauders of Nurgle The sweet stench of decay clings to the polluted bodies of these pallid Northmen. |
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425 | 425 | 106 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 33 | 28 | 18 | ||||||||||
4 |
![]() ![]() Marauders of Slaanesh The Serpent God covets the primitive minds of Marauders so easily afflicted by helpless addictions. |
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425 | 425 | 106 | 120 | 9360 | 100 | 15 | 60 | 40 | 34 | 28 | 28 | 18 | ||||||||||
5 |
![]() ![]() Marauders of Tzeentch The Marauders of the Changer pray with fear and adoration for His magical boons. |
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425 | 425 | 106 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
6 |
![]() ![]() Chaos Marauders (Great Weapons) Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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475 | 475 | 119 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | ||||||||||
7 |
![]() ![]() Marauders of Tzeentch (Spears) Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself. |
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500 | 500 | 125 | 120 | 9360 | 100 | 15 | 60 | 35 | 25 | 37 | 25 | 6 | ||||||||||
8 |
![]() ![]() Marauders of Nurgle (Great Weapons) With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns. |
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525 | 525 | 131 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 25 | 30 | 22 | ||||||||||
9 |
![]() ![]() Marauders of Slaanesh (Hellscourges) Scourges blessed by the Dark Prince indulge the Northmen’s darkest passions for inflicting pain. |
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525 | 525 | 125 | 120 | 9360 | 100 | 15 | 60 | 40 | 30 | 38 | 30 | 18 | ||||||||||
10 |
![]() ![]() Marauders of Khorne (Dual Weapons) A Marauder's hand devoid of a weapon is useless in the eyes of Khorne. |
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575 | 575 | 144 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 17 | 40 | 30 | ||||||||||
11 |
![]() ![]() Chaos Warriors Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
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750 | 750 | 188 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
12 |
![]() ![]() Forsaken Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray. |
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750 | 750 | 188 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
13 |
![]() ![]() Forsaken of Khorne Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing. |
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800 | 800 | 213 | 80 | 7360 | 230 | 100 | 70 | 46 | 32 | 15 | 58 | 36 | ||||||||||
14 |
![]() ![]() Chaos Warriors (Halberds) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
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850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
15 |
![]() ![]() Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
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850 | 850 | 213 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 39 | 36 | 20 | ||||||||||
16 |
![]() ![]() Forsaken of Nurgle A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him. |
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850 | 850 | 213 | 80 | 8000 | 230 | 85 | 70 | 46 | 27 | 25 | 58 | 36 | ||||||||||
17 |
![]() ![]() Chaos Warriors (Great Weapons) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
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850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 32 | 38 | 26 | ||||||||||
18 |
![]() ![]() Forsaken of Slaanesh The Dark Prince’s touch warps His followers’ flesh, but the mind is where the greatest damages are wrought. |
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850 | 850 | 213 | 80 | 7360 | 230 | 85 | 70 | 51 | 32 | 20 | 58 | 22 | ||||||||||
19 |
![]() ![]() Chaos Warriors of Nurgle To wage war for Nurgle is to pile the worm-riddled corpses of His enemies high upon His decrepit altars. |
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850 | 850 | 213 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 49 | 36 | 20 | ||||||||||
20 |
![]() ![]() Chaos Warriors of Slaanesh A ritualistic union with the Dark Prince spurs symphonies of misery inflicted upon His enemies. |
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850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 33 | 36 | 44 | 36 | 20 | ||||||||||
21 |
![]() ![]() Forsaken of Tzeentch Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares. |
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850 | 850 | 213 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
22 |
![]() ![]() Chaos Warriors of Tzeentch The Warriors of Change never deviate from Tzeentch’s will, for He knows every facet of their hearts and minds. |
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850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
23 |
![]() ![]() Chaos Warriors of Slaanesh (Hellscourges) Struck dumb by the sight of sublime warriors, few can escape an excruciating flagellation. |
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900 | 900 | 213 | 100 | 9000 | 160 | 100 | 75 | 33 | 32 | 54 | 32 | 20 | ||||||||||
24 |
![]() ![]() Chaos Warriors of Khorne (Halberds) Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds. |
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950 | 950 | 238 | 100 | 9000 | 160 | 110 | 75 | 28 | 30 | 37 | 34 | 10 | ||||||||||
25 |
![]() ![]() Chaos Warriors of Nurgle (Great Weapons) An elevated pain threshold grants the strength to wield more burdensome means for murder. |
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950 | 950 | 238 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 37 | 38 | 26 | ||||||||||
26 |
![]() ![]() Chaos Warriors of Tzeentch (Halberds) The sharpened blade of a mighty polearm exacts brutal change upon the battlefield. |
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950 | 950 | 238 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
27 |
![]() ![]() Chaos Warriors of Khorne (Dual Weapons) When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless. |
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1000 | 1000 | 250 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 33 | 52 | 32 | ||||||||||
28 |
![]() ![]() Aspiring Champions The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside. |
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1100 | 1100 | 275 | 16 | 9856 | 600 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | ||||||||||
29 |
![]() ![]() Chosen Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
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1250 | 1250 | 313 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
30 |
![]() ![]() Chosen of Khorne Only the strongest are deserving of Khorne’s gifts. Only the greatest fulfil the potential they bring. |
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1350 | 1350 | 338 | 80 | 10480 | 160 | 130 | 85 | 28 | 46 | 55 | 48 | 26 | ||||||||||
31 |
![]() ![]() Chosen of Nurgle The gifts of Nurgle that do not kill you only make you stronger. |
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1350 | 1350 | 338 | 80 | 11440 | 160 | 120 | 85 | 28 | 41 | 65 | 48 | 26 | ||||||||||
32 |
![]() ![]() Chosen of Slaanesh Slaanesh gifts boons generously, but only a select few resist being consumed by passions, obsession, and sin. |
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1350 | 1350 | 338 | 80 | 10480 | 160 | 120 | 85 | 33 | 46 | 60 | 48 | 26 | ||||||||||
33 |
![]() ![]() Chosen of Tzeentch Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace. |
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1350 | 1350 | 338 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
34 |
![]() ![]() Chosen (Halberds) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
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1400 | 1400 | 350 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
35 |
![]() ![]() Chosen (Great Weapons) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
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1450 | 1450 | 363 | 80 | 10480 | 160 | 120 | 85 | 28 | 48 | 46 | 50 | 32 | ||||||||||
36 |
![]() ![]() Chosen of Slaanesh (Hellscourges) Cruel pleasure is taken from an enemy’s desperation at being slowly and callously killed, one lash at a time. |
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1450 | 1450 | 363 | 80 | 10480 | 160 | 120 | 85 | 33 | 42 | 70 | 42 | 26 | ||||||||||
37 |
![]() ![]() The Severed Claw (Aspiring Champions) The devastating sweep of a long halberd is near unavoidable, especially when wielded by those destined to become Tzeentch's mighty champions. |
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1500 | 1500 | 375 | 16 | 9040 | 600 | 120 | 90 | 32 | 40 | 52 | 90 | 16 | ||||||||||
38 |
![]() ![]() Chosen of Khorne (Dual Weapons) With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect. |
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1500 | 1500 | 375 | 80 | 10480 | 160 | 130 | 85 | 28 | 46 | 49 | 69 | 38 | ||||||||||
39 |
![]() ![]() Chosen of Tzeentch (Halberds) Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth. |
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1500 | 1500 | 375 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
40 |
![]() ![]() Chosen of Nurgle (Great Weapons) Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern. |
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1550 | 1550 | 388 | 80 | 11440 | 160 | 120 | 85 | 28 | 43 | 51 | 50 | 32 | ||||||||||
41 |
![]() ![]() Mirror Guard (Chaos Warriors) An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed. |
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1000 | 950 | 238 | 100 | 9000 | 160 | 100 | 85 | 33 | 45 | 54 | 36 | 20 | ||||||||||
42 |
![]() ![]() The Daemonspew (Forsaken) The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle. |
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1000 | 1000 | 250 | 80 | 8000 | 230 | 85 | 80 | 46 | 35 | 32 | 58 | 36 | ||||||||||
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