Left Panel
menu
HomeHome / Total War: WARHAMMER III / The Treaty of Ashshair / Units
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
120 Spearmen
Infantry / Spear Infantry / wh_main_emp_inf_spearmen_0
Spearmen
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
300 300 81 120 8280 100 30 60 30 20 34 25 4
2
100 Miners
Infantry / Pickaxe Infantry / wh_main_dwf_inf_miners_0
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
325 325 81 100 7600 150 80 68 28 20 18 22 12
3
160 Peasant Long Spearmen
Infantry / Spear Infantry / wh3_main_cth_inf_peasant_spearmen_1
Peasant Long Spearmen
Warriors of wind and field, united in harmony, their bristling spears keeping the Dragon Emperor's foes at bay.
350 350 88 160 8960 100 15 55 30 20 24 25 3
4
120 Spearmen (Shields)
Infantry / Spear Infantry / wh_main_emp_inf_spearmen_1
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
350 350 94 120 8280 100 30 60 30 20 42 25 4
5
120 Swordsmen
Infantry / Sword Infantry / wh_main_emp_inf_swordsmen
Swordsmen
The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle.
375 375 100 120 8280 100 30 60 30 32 32 28 14
6
100 Miners (Blasting Charges)
Infantry / Pickaxe Infantry / wh_main_dwf_inf_miners_1
Miners (Blasting Charges)
The pickaxe is not the mightiest Dwarfen weapon, but explosives even things out somewhat.
425 425 106 100 7600 150 80 68 28 20 18 22 12 1 55 28
7
100 Dwarf Warriors
Infantry / Axe Infantry / wh_main_dwf_inf_dwarf_warrior_0
Dwarf Warriors
With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.
450 450 113 100 7800 150 85 70 28 22 40 28 12
8
100 Dwarf Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_main_dwf_inf_dwarf_warrior_1
Dwarf Warriors (Great Weapons)
With az in hand, Dwarfen warriors lay into the front lines with unremitting violence.
500 500 125 100 7800 150 85 70 28 24 30 30 18
9
120 Spearmen
Infantry / Spear Infantry / wh2_main_hef_inf_spearmen_0
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
500 500 125 120 7560 150 40 70 33 20 38 25 4
10
120 Jade Warriors
Infantry / Sword Infantry / wh3_main_cth_inf_jade_warriors_0
Jade Warriors
Finding harmony in stone and steel, their minds are as ordered as their finely-armoured ranks.
500 500 125 120 8280 125 80 64 28 24 34 28 12
11
120 Halberdiers
Infantry / Halberd Infantry / wh_main_emp_inf_halberdiers
Halberdiers
Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons.
550 550 138 120 8760 100 30 70 30 26 42 28 8
12
120 Jade Warriors (Halberds)
Infantry / Halberd Infantry / wh3_main_cth_inf_jade_warriors_1
Jade Warriors (Halberds)
The living embodiment of Cathay's nigh-impregnable Great Bastion, for few enemies can hope to breach their armoured line.
700 700 175 120 8280 125 80 64 28 22 38 28 8
13
100 Longbeards
Infantry / Axe Infantry / wh_main_dwf_inf_longbeards
Longbeards
Longbeards are veteran fighters of many wars, most resolute in their shieldwall and grumpiest in spirit.
700 700 175 100 8600 200 100 80 26 30 48 32 10
14
100 Longbeards (Great Weapons)
Infantry / Great Axe Infantry / wh_main_dwf_inf_longbeards_1
Longbeards (Great Weapons)
Longbeards are veteran fighters of many wars, rending armour with the two-handed az and cleaving opponents in two.
750 750 188 100 8600 200 100 80 26 30 38 34 18
15
100 White Lions of Chrace
Infantry / Great Axe Infantry / wh2_main_hef_inf_white_lions_of_chrace_0
White Lions of Chrace
Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes.
800 800 200 100 7500 150 90 75 33 36 28 34 18
16
120 Greatswords
Infantry / Greatsword Infantry / wh_main_emp_inf_greatswords
Greatswords
Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.
850 850 225 120 9120 120 95 75 28 32 30 32 18
17
80 Slayers
Infantry / Axe Infantry / wh_main_dwf_inf_slayers
Slayers
Slayers are elite units with a thirst for death, fighting hard in melee until the enemy dies, or they do.
900 900 225 80 8640 160 0 100 40 38 32 48 26
18
100 Celestial Dragon Guard
Infantry / Halberd Infantry / wh3_main_cth_inf_dragon_guard_0
Celestial Dragon Guard
The Dragon Emperor's personal bodyguard, the greatest of mortal warriors, and a shining inspiration to all Cathay.
1050 1050 263 100 8400 125 95 72 28 34 43 36 10
19
100 Hammerers
Infantry / Hammer Infantry / wh_main_dwf_inf_hammerers
Hammerers
Elite, hardened warriors, Hammerers thrive amongst the melee with warhammer in hand, smashing the unprepared to pieces.
1200 1200 300 100 10000 170 100 80 28 46 38 55 24
20
100 Ironbreakers
Infantry / Axe Infantry / wh_main_dwf_inf_ironbreakers
Ironbreakers
Trained to fight in tight formations, Ironbreakers form a living line of defence, letting enemies crash over them.
1250 1250 313 100 9600 250 125 85 26 34 66 32 8 2 60 43
21
100 Swordmasters of Hoeth
Infantry / Greatsword Infantry / wh2_main_hef_inf_swordmasters_of_hoeth_0
Swordmasters of Hoeth
Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.
1300 1250 313 100 8400 150 90 80 33 46 36 36 20
22
100 Phoenix Guard
Infantry / Halberd Infantry / wh2_main_hef_inf_phoenix_guard
Phoenix Guard
At the heart of the battle, in the thickest fighting, highly-trained and utterly silent.
1300 1400 350 100 8400 150 100 90 32 38 40 36 10
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
23
120 Peasant Archers
Missile Infantry / Missile Infantry / wh3_main_cth_inf_peasant_archers_0
Peasant Archers
Though they are but humble villagers, the Moon Dragon herself guides their aim.
400 400 100 120 6480 90 15 45 33 10 13 24 3 22 140 14
24
90 Archers
Missile Infantry / Missile Infantry / wh2_main_hef_inf_archers_0
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
450 475 119 90 5670 100 15 60 36 16 14 24 4 24 180 17
25
90 Crossbowmen
Missile Infantry / Missile Infantry / wh_main_emp_inf_crossbowmen
Crossbowmen
The thudding crossbow bolts pack a punch that can bring down most foes.
475 475 119 90 6210 90 20 50 33 14 17 24 4 22 160 18
26
90 Iron Hail Gunners
Missile Infantry / Close-Quarters Missile Infantry / wh3_main_cth_inf_iron_hail_gunners_0
Iron Hail Gunners
Should Cathay's enemies dare approach, Iron Hail volleys can shred steel plate as if it were rice-paper.
500 500 125 90 6210 90 30 50 33 16 16 24 4 22 90 32
27
90 Archers (Light Armour)
Missile Infantry / Missile Infantry / wh2_main_hef_inf_archers_1
Archers (Light Armour)
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
475 525 131 90 5670 100 40 60 36 16 18 24 4 24 180 17
28
80 Quarrellers
Missile Infantry / Missile Infantry / wh_main_dwf_inf_quarrellers_0
Quarrellers
A volley of Dwarfen crossbow bolts will travel far and hit hard, particularly against the lightly armoured.
550 550 138 80 5600 150 80 64 28 18 28 28 4 22 160 18
29
90 Handgunners
Missile Infantry / Missile Infantry / wh_main_emp_inf_handgunners
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
600 600 150 90 6210 90 20 50 33 16 17 24 4 22 145 17
30
90 Jade Warrior Crossbowmen
Missile Infantry / Missile Infantry / wh3_main_cth_inf_jade_warrior_crossbowmen_0
Jade Warrior Crossbowmen
Though Cathayan crossbows are infallible, they are nothing without the discipline of the Jade soldiers who wield them.
600 600 150 90 6210 100 80 54 30 16 16 24 6 22 160 18
31
80 Quarrellers (Great Weapons)
Missile Infantry / Missile Infantry / wh_main_dwf_inf_quarrellers_1
Quarrellers (Great Weapons)
Though these Dwarfs excel at a distance, it would be foolhardy to underestimate them in melee.
600 600 150 80 5600 150 80 64 28 24 22 30 16 22 160 18
32
90 Lothern Sea Guard
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_0
Lothern Sea Guard
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
650 650 163 90 6120 100 40 70 36 22 32 28 4 22 165 17
33
80 Thunderers
Missile Infantry / Missile Infantry / wh_main_dwf_inf_thunderers_0
Thunderers
Although new, and therefore suspect, a Thunderer's handgun can punch through the heaviest of armour at short range.
700 700 175 80 5680 150 80 64 28 20 28 28 4 22 145 17
34
28 Irondrakes
Missile Infantry / Flamethrower Infantry / wh_main_dwf_inf_irondrakes_0
Irondrakes
The Irondrakes wield drakeguns, firing bursts of alchemical fury over anyone in their path.
700 700 175 28 3584 180 125 85 26 20 27 20 6 100 80 37
35
90 Jade Warrior Crossbowmen (Shields)
Missile Infantry / Missile Infantry / wh3_main_cth_inf_jade_warrior_crossbowmen_1
Jade Warrior Crossbowmen (Shields)
Should the Dragon Emperor's foes survive the hail that greets their approach, they will be dashed against a near-impregnable wall of shields.
650 700 175 90 6210 100 80 54 30 16 24 24 6 22 160 18
36
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_1
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
750 750 188 90 6120 150 40 70 33 22 40 28 4 22 165 17
37
90 Gate Guard
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_gate_guard
Gate Guard
The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best.
850 850 213 90 6120 150 50 72 33 28 32 30 4 22 180 17
38
28 Irondrakes (Trollhammer Torpedo)
Missile Infantry / Torpedo Missile Infantry / wh_main_dwf_inf_irondrakes_2
Irondrakes (Trollhammer Torpedo)
These Irondrakes wield drakeguns that fire the deadly Trollhammer Torpedo - a spiky cone of death - at unfortunate foes.
900 900 225 28 3584 180 125 85 26 20 27 20 6 18 90 79
39
32 Crane Gunners
Missile Infantry / Specialist Missile Infantry / wh3_main_cth_inf_crane_gunners_0
Crane Gunners
Only the hardiest of souls can survive the elegant volleys of Nan-Gau's devastatingly precise artillery.
1000 1000 300 32 4320 150 30 50 30 12 18 24 2 22 275 34
40
80 Celestial Dragon Crossbowmen
Missile Infantry / Missile Infantry / wh3_main_cth_inf_dragon_guard_crossbowmen_0
Celestial Dragon Crossbowmen
Only the Celestial Host enjoy the greatest armaments of the Dragon Empire, for only they can guarantee victory upon the field of battle.
1050 1050 263 80 6720 100 95 62 30 26 32 33 8 22 160 26