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Blood Keepers Units
Units
- Lords (3)
- Heroes (8)
- Infantry (7)
- Cavalry & Chariots (1)
- Monsters & Beasts (7)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Melee Specialist / wh3_main_pro_kho_cha_herald_of_khorne_0 Herald of Khorne Driven to madness by its unending lust for slaughter, this legend insanely spurs the Blood Legion on to ever-greater acts of destruction. |
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900 | 2000 | 225 | 1 | 4448 | 1000 | 40 | 70 | 48 | 65 | 40 | 400 | 50 | ||||||||||
2 |
Lords /
Melee Specialist / wh3_main_pro_kho_cha_herald_of_khorne_1 Herald of Khorne A veteran consumed by its desire for unchecked slaughter. Murderous madness paired with unstoppable force. |
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1250 | 2000 | 312 | 1 | 5048 | 1000 | 100 | 70 | 48 | 65 | 40 | 450 | 70 | ||||||||||
3 |
Lords /
Melee Specialist / wh3_main_pro_kho_cha_herald_of_khorne_2 Herald of Khorne A mighty Daemon engine, the physical manifestation of Khorne's favour, fuelled by the molten skulls of its countless victims. |
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1700 | 3400 | 425 | 1 | 5548 | 1000 | 110 | 70 | 48 | 40 | 20 | 260 | 55 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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4 |
Heroes /
Melee Specialist / wh3_main_kho_cha_bloodreaper_0 Bloodreaper This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion. |
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700 | 2000 | 200 | 1 | 4048 | 1000 | 40 | 65 | 46 | 60 | 35 | 375 | 45 | ||||||||||
5 |
Heroes /
Melee Specialist / wh3_main_kho_cha_bloodreaper_1 Bloodreaper (Juggernaut) A terrifying fusion of unbridled rage and sheer mass. No skull shall be safe. |
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1050 | 2000 | 287 | 1 | 4648 | 1000 | 100 | 65 | 46 | 60 | 35 | 425 | 65 | ||||||||||
6 |
Heroes /
Melee Specialist / wh3_main_kho_cha_bloodreaper_2 Bloodreaper (Blood Throne) A smoke-belching, flesh-mangling, skull-consuming engine of purest destruction. |
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1500 | 3200 | 400 | 1 | 5148 | 1000 | 110 | 65 | 46 | 35 | 20 | 230 | 50 | ||||||||||
7 |
Heroes /
Melee Specialist / wh3_main_pro_kho_cha_bloodreaper_0 Bloodreaper This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion. |
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800 | 2000 | 200 | 1 | 4048 | 1000 | 40 | 65 | 46 | 60 | 35 | 375 | 45 | ||||||||||
8 |
Heroes /
Melee Specialist / wh3_main_pro_kho_cha_bloodreaper_1 Bloodreaper A terrifying fusion of unbridled rage and sheer mass. No skull shall be safe. |
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1150 | 2000 | 287 | 1 | 4648 | 1000 | 100 | 65 | 46 | 60 | 35 | 425 | 65 | ||||||||||
9 |
Heroes /
Melee Specialist / wh3_main_pro_kho_cha_bloodreaper_2 Bloodreaper A smoke-belching, flesh-mangling, skull-consuming engine of purest destruction. |
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1600 | 3200 | 400 | 1 | 5148 | 1000 | 110 | 65 | 46 | 35 | 20 | 230 | 50 | ||||||||||
10 |
Heroes /
Melee Specialist / wh3_main_pro_kho_cha_cultist_0 Cultist of Khorne Cultists of the Blood God are brutes in battle, hoping to draw their master's gaze. |
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600 | 2000 | 250 | 1 | 4068 | 1000 | 75 | 65 | 44 | 55 | 40 | 420 | 45 | ||||||||||
11 |
Heroes /
Melee Specialist / wh3_main_pro_kho_cha_cultist_1 Cultist of Khorne A mortal warrior with strength and bloodlust beyond any other, charging atop a berserker steed fed on human flesh. |
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800 | 2000 | 250 | 1 | 4468 | 1000 | 95 | 65 | 44 | 55 | 40 | 420 | 60 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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12 |
Infantry /
Greatsword Infantry / wh3_main_kho_inf_bloodletters_0 Bloodletters of Khorne The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier. |
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800 | 800 | 200 | 100 | 8000 | 125 | 35 | 65 | 38 | 34 | 26 | 34 | 30 | ||||||||||
13 |
Infantry /
Axe Infantry / wh3_main_kho_inf_chaos_warriors_0 Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
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850 | 850 | 213 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 39 | 36 | 20 | ||||||||||
14 |
Infantry /
Axe Infantry / wh3_main_pro_kho_inf_chaos_warriors_0 Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
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850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 41 | 39 | 36 | 20 | ||||||||||
15 |
Infantry /
Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1 Chaos Warriors of Khorne (Halberds) Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds. |
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950 | 950 | 238 | 100 | 9000 | 160 | 110 | 75 | 28 | 30 | 37 | 34 | 10 | ||||||||||
16 |
Infantry /
Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2 Chaos Warriors of Khorne (Dual Weapons) When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless. |
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1000 | 1000 | 250 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 33 | 52 | 32 | ||||||||||
17 |
Infantry /
Greatsword Infantry / wh3_main_kho_inf_bloodletters_1 Exalted Bloodletters of Khorne Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows. |
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1200 | 1200 | 300 | 100 | 9200 | 150 | 40 | 75 | 38 | 42 | 34 | 44 | 36 | ||||||||||
18 |
Infantry /
Greatsword Infantry / wh3_main_pro_kho_inf_bloodletters_0 Bloodletters of Khorne The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier. |
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800 | 1600 | 200 | 100 | 8000 | 125 | 60 | 60 | 38 | 34 | 26 | 34 | 30 | ||||||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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19 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_main_kho_cav_bloodcrushers_0 Bloodcrushers of Khorne Bloodletters borne upon colossal Juggernauts, living engines of carnage – shock cavalry as unstoppable as they are terrifying. |
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1500 | 1500 | 375 | 32 | 7392 | 100 | 100 | 75 | 33 | 40 | 34 | 60 | 55 | ||||||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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20 |
Monsters & Beasts /
War Beasts / wh3_main_kho_inf_chaos_warhounds_0 Chaos Warhounds Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh. |
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450 | 450 | 113 | 80 | 6080 | 150 | 25 | 38 | 95 | 26 | 12 | 22 | 20 | ||||||||||
21 |
Monsters & Beasts /
War Beasts / wh3_main_pro_kho_inf_chaos_warhounds_0 Chaos Warhounds of Khorne Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh. |
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450 | 450 | 112 | 80 | 6080 | 150 | 15 | 38 | 95 | 31 | 12 | 22 | 20 | ||||||||||
22 |
Monsters & Beasts /
Flying Melee Infantry / wh3_main_kho_inf_chaos_furies_0 Chaos Furies (Khorne) These foul, winged Daemons are murderous Khornate energy made flesh. |
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600 | 550 | 138 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
23 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0 Spawn of Khorne Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness. |
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1100 | 1000 | 250 | 16 | 8768 | 1500 | 30 | 100 | 42 | 36 | 23 | 160 | 30 | ||||||||||
24 |
Monsters & Beasts /
Flying Melee Infantry / wh3_main_pro_kho_inf_chaos_furies_0 Chaos Furies (Khorne) These foul, winged Daemons are murderous Khornate energy made flesh. |
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600 | 1100 | 137 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
25 |
Monsters & Beasts /
War Beasts / wh3_main_pro_kho_inf_flesh_hounds_of_khorne_0 Flesh Hounds of Khorne Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity. |
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700 | 1400 | 175 | 32 | 6176 | 450 | 30 | 60 | 95 | 38 | 26 | 58 | 46 | ||||||||||
26 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_kho_mon_khornataurs_0 Minotaurs of Khorne A bull-headed Beastman pledged to the service of Khorne, for no other could provide the hot blood and red meat the Minotaur craves. |
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1300 | 1450 | 363 | 16 | 8704 | 1600 | 70 | 70 | 56 | 34 | 27 | 110 | 34 | ||||||||||
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