Loremaster of HoethGifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.
The Loremasters of Hoeth are invariably gifted warriors, for their intellects find even the exacting disciplines of the Swordmasters almost childishly easy to master. Similarly, each Loremaster has a faultless grasp of the principles of magical lore. However, he seldom wastes time in committing more than a sliver of battle magic to memory, being more concerned with weightier and more elusive spells that are little suited to the battlefield. Within the Tower of Hoeth can be found many disciplines of art, magic and war. Most scholars confine themselves to studying but a single path, honing their skills until perfection is achieved. Even amongst the rarefied Elven ranks, it is unusual to find an intellect capable of mastering an entire path, let alone show accomplishment in several, but it is not impossible. Such is the achievement that marks out a Loremaster from a mere scholar.
Unit NameLoremaster of Hoeth
Main Unit Keywh2_main_hef_cha_loremaster_of_hoeth_0
Land Unit Keywh2_main_hef_cha_loremaster_of_hoeth_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost800
├ Melee Weaponwh2_main_hef_loremaster_of_hoeth
├ Melee Damage Base125
├ Melee Damage Ap235
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry16
├ Base Defence43
└ Shield Defence0
├ Armour Defence90
└ Shield Armour20
├ Man Entitywh2_main_infantry_standard_hero_blood_loremaster
├ Man Speed36
├ Man Health8
└ Bonus Hit Points3680
Leadership (Base Morale)75
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.