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Hand of the Shadow Crown LothernLothern Command

Hand of the Shadow Crown

The Shadow King’s right-hand Elf is just as committed to the Druchii’s destruction as his murderous monarch.

The Shadow Warriors, Alith Anar’s masters of irregular warfare, are the elite warriors of the Elven race. From among their number, the Shadow King raises up the greatest warrior with the greatest grasp of strategy and tactics to be his ‘hand’, who advises him and carries out his will with a furious precision. On those occasions where Alith Anar’s force must split into two, the Hand of the Shadow Crown leads the second contingent, bringing death to the Dark Elves with the same ruthless efficiency as his unswerving liege.

Hand of the Shadow Crown

Unit Name

Hand of the Shadow Crown

Main Unit Key

wh2_dlc10_hef_cha_shadow_walker

Land Unit Key

wh2_dlc10_hef_cha_shadow_walker

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Assassin

Naval Unit Group

Assassin

Soldiers

1

Caste

Hero

Category

Missile Infantry

Class

Command

Cost

1200

Recruitment Cost

1200

Upkeep Cost

250

Missile Damage

352

├ Missile Weapon

wh2_dlc10_hef_alith_anar_arrow

├ Projectile

wh2_dlc10_hef_alith_anar_arrow

├ Missile Damage

77

├ Missile Ap Damage

275

└ Base Reload Time

11

Accuracy

10

Range

300

Reload

10

Shots Per Minute

6.1

Ammunition

30

Melee Attack

40

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_main_hef_prince_sword

├ Melee Damage Base

260

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

0

Health

3688

├ Man Entity

wh2_dlc10_hef_infantry_shadow_walker

├ Man Speed

46

├ Man Health

8

└ Bonus Hit Points

3680

Leadership (Base Morale)

76

Abilities

  • Loose!
    The authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Stalk
    This unit can move hidden in any terrain.
  • Master Ambusher
    This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Recuitment Requirement
Maximum Number 1