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HomeHome / Total War: WARHAMMER II / Eataine / Units / Noble (Great Eagle)
Noble (Great Eagle) EataineEataine Command

Noble (Great Eagle)

High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.

High Elf Nobles are the leaders of their own respective armies and companies, warriors whose skill at arms and years of experience far surpass those of any other mortal race. The noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on a deep sense of honour, as well as the mastery of both diplomacy and war as art forms. The High Elves believe an existence lived without precision to be hollow, and scarcely preferable to death. Any Elf noble is just at home fighting with a sword in bloody melee as he is loosing deathly-accurate arrows from afar, or even dictating the strategy of a campaign from a greater distance still. Though they are loyal to the Phoenix King even unto death, all High Elves of noble blood love intrigue and politics. Unfortunately, this sometimes means that armies are trusted to individuals based on political alignment, rather than on ability. Fortunately these instances are rare -- when the safety of Ulthuan is at stake, few Phoenix Kings have suffered such idiocy for long. There is no shortage of brave and talented commanders among the Asur, and courtly intrigue seldom prevents such individuals from harnessing their skills.

Noble (Great Eagle)

Unit Name

Noble (Great Eagle)

Main Unit Key

wh2_main_hef_cha_noble_3

Land Unit Key

wh2_main_hef_cha_noble_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

War Beast

Class

Command

Cost

1200

Recruitment Cost

1250

Upkeep Cost

275

Melee Attack

47

Weapon Strength (Weapon Damage)

420

├ Melee Weapon

wh2_main_hef_hero_great_eagle

├ Melee Damage Base

252

├ Melee Damage Ap

168

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

72

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

4768

├ Man Entity

wh2_main_cavalry_rider_standard_hero

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

4752

├ Mount

wh2_main_hef_mnt_great_eagle

├ Mount Entity

wh_dlc05_wef_mon_great_eagle_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.