Mage (Heavens) (Elven Steed)High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.
Unit NameMage (Heavens) (Elven Steed)
Main Unit Keywh2_dlc10_hef_cha_mage_heavens_1
Land Unit Keywh2_dlc10_hef_cha_mage_heavens_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
├ Melee Weaponwh2_main_hef_mage_staff
├ Melee Damage Base200
├ Melee Damage Ap85
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence28
└ Shield Defence0
├ Armour Defence25
└ Shield Armour0
├ Man Entitywh2_main_infantry_standard_wizard_blood_dismembers_life
├ Man Speed35
├ Man Health8
├ Bonus Hit Points3832
├ Mount Entitywh2_main_hef_cavalry_fast_blood
├ Mount Speed90
└ Mount Health8
Leadership (Base Morale)60
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.