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Heavy Ji Infantry Prince of QiPrince of Qi Polearm Infantry

Heavy Ji Infantry

Heavily-armoured masters of the polearm, these warriors hold the main battle line.

When facing a powerful cavalry charge, these heavily-armoured troops plant their feet firmly, brace their ji polearms, and wait for the impact of enemy horses impaling themselves on the spear-tips.

Once the momentum of the cavalry is spent, these warriors' iron armour protects them from the ensuing melee, and the curved blade and spear-tip of their polearms are used to pierce, hack and slash at the enemy, or used as a hook to catch and drag them from their mounts.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Hollowed Square
    The unit forms into a hollow square, presenting spears and pikes to any attacker - particularly cavalry - on all four sides.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.
  • Spear Wall
    The unit presents a wall of spear-points to the enemy - a strong formation that allows the unit to advance slowly but safely whilst defending against charges.

Attributes

  • CHARGE REFLECTION VS. MOUNTED
    Reflects the charge damage of any mounted attacker back onto them when braced.
  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: all-rounder
    Be it on the frontline, flanking, or when manning ordnance, this versatile unit excels in most positions.
  • Good against mounted
    This unit is trained to fight against mounted enemies.
  • Good armour
    Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them.
Heavy Ji Infantry

Unit Name

Heavy Ji Infantry

Main Unit Key

3k_main_unit_wood_heavy_ji_infantry

Land Unit Key

3k_main_unit_wood_heavy_ji_infantry

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_pik

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

215

Morale

36

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_2h250_polearm_ji

Melee Attack Rate

20

Melee Charge Bonus

40

Melee Damage - Base

25

Melee Damage - Armour-piercing

25

├ Bonus vs Cavalry

5

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

8%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_iron_full

Armour Base

53

Shield Armour

0