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HomeHome / Total War: THREE KINGDOMS / Prince of Qi / Units / Sabre Militia
Sabre Militia Prince of QiPrince of Qi Melee Infantry

Sabre Militia

Assault infantry armed with zhibeidao swords to break enemy spear lines.

Straight-bladed zhibeidao swords are cheap and easily mastered, making them the perfect weapon for militia. As little training is needed, these troops can be quickly recruited, armed and sent out to battle.

Their lack of heavy armour leaves them vulnerable to cavalry, but provides some defence against archers. Their main use is to assault less mobile enemies, particularly spearmen, to open up the lines for a cavalry charge.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: assault
    This unit excels at charging enemy frontlines, slaying all in their path.
  • Missile defence
    These troops carry shields to protect them from incoming missiles, but offer little defence against artillery.
  • Cannot adopt advanced formations
    These soldiers are not disciplined enough to adopt advanced formations.
Sabre Militia

Unit Name

Sabre Militia

Main Unit Key

3k_main_unit_metal_sabre_militia

Land Unit Key

3k_main_unit_metal_sabre_militia

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

120

Morale

26

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge_militia

Melee Attack Rate

30

Melee Charge Bonus

100

Melee Damage - Base

20

Melee Damage - Armour-piercing

6

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_main_unit_infantry_rattan

Melee Evasion - Base

32%

Melee Evasion - Shield

20%

Ranged Block Chance

60%

ARMOUR

3k_main_unit_leather_partial

Armour Base

20

Shield Armour

2