Archer Militia
Archers equipped with composite bows for long-range harassment of enemies and basic zhibeidao swords for close combat defence.Militia are recruited quickly, armed and mobilised in mass numbers, without spending much time on training before deployment. Any conscript who demonstrates some ability in archery is given a composite bow and enlisted as an archer.
These archers are considered useful to increase numbers, but less skilful than seasoned soldiers, and so are given zhibeidao swords for protection rather than armour.
These straight-bladed swords are cheap but easily mastered, making them the perfect weapon for militia troops.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks. - Cannot adopt advanced formations
These soldiers are not disciplined enough to adopt advanced formations.
Unit Name Archer Militia |
Main Unit Key 3k_main_unit_water_archer_militia |
Land Unit Key 3k_main_unit_water_archer_militia |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 225 |
Recruitment Cost 270 |
Upkeep Cost 70 |
Morale 19 |
├ Hit Points 54000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 12 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 5% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |
3k_main_unit_bow_wooden_composite_militia |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal_militia |
├ Ranged Damage - Base 22 |
├ Ranged Damage - Armour-piercing 6 |
├ Range 180 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 19 |
Accuracy |