Dao Swordguard Cavalry
The swing of a dao, from horseback, is the last thing many see before their head is cleaved from their neck.Unlike shock cavalry, which are deployed to devastate enemy lines with repeated, bone-shattering charges, sword cavalry are designed to remain in the melee, holding against the enemy with shield and sword.
the dao, a single-edged blade, is used mainly for slicing and chopping at enemies, and has almost entirely replaced the double-edged jian in common Jin armies. Cavalry, however, have long used a form of dao, as wide, sweeping slashes from horseback are more effective than skewering thrusts.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: anti-missile
A shielded and fast-moving unit that absorbs missile fire to charge into vulnerable missile units. - Missile defence
These troops carry shields to protect them from incoming missiles, but offer little defence against artillery. - Vulnerable to spears
This unit's speed and mass will work against it if charging the pointy end of enemy spears!
Unit Name Dao Swordguard Cavalry |
Main Unit Key ep_unit_earth_dao_swordguard_cavalry |
Land Unit Key ep_unit_earth_dao_swordguard_cavalry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Cavalry |
Naval Unit Group Sword Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_mel |
Custom Battle Cost 775 |
Recruitment Cost 1165 |
Upkeep Cost 310 |
Morale 32 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_elite |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 156 |
├ Melee Damage - Base 30 |
├ Melee Damage - Armour-piercing 10 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_cavalry_rattan |
├ Melee Evasion - Base 15% |
├ Melee Evasion - Shield 20% |
└ Ranged Block Chance 65% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 5 |