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HomeHome / Total War: THREE KINGDOMS / Prince of Qi / Units / Dao Swordguards
Dao Swordguards Prince of QiPrince of Qi Melee Infantry

Dao Swordguards

The dao is an elegant weapon. Simply made, for a simple purpose: death.

Although known as one of the four 'great weapons' of the realm, the dao languished in relative obscurity during the early centuries of the Han, with the double-edged jian sword far more widely employed. However, the dao has now all-but replaced the jian in standard armies.

Most commonly a long, single-edged sword with a curve at the end, the dao is mostly used by soldiers to slash opponents, which is more efficient and expends less energy than skewering a foe with a jian.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Circle
    The unit forms into a tight circle, presenting a defensive front from any angle.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.
  • Shield Wall
    The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: frontline
    Frontline units are tough and able to withstand a beating; they will hold to the end, while others around flee. They are also adept at charging into enemy frontline units.
  • Blocks melee attacks
    This unit is highly skilled in parrying and dodging incoming melee attacks.
  • Weak against cavalry
    This unit is very vulnerable to cavalry charges, especially to the flanks.
Dao Swordguards

Unit Name

Dao Swordguards

Main Unit Key

ep_unit_metal_dao_swordguards

Land Unit Key

ep_unit_metal_dao_swordguards

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

185

Morale

39

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge_elite

Melee Attack Rate

30

Melee Charge Bonus

88

Melee Damage - Base

30

Melee Damage - Armour-piercing

10

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_main_unit_infantry_gourd

Melee Evasion - Base

25%

Melee Evasion - Shield

20%

Ranged Block Chance

55%

ARMOUR

3k_main_unit_leather_heavy

Armour Base

26

Shield Armour

10