Left Panel
menu
HomeHome / Total War: THREE KINGDOMS / Prince of Qi / Units / Trebuchet
Trebuchet Prince of QiPrince of Qi Ranged Artillery

Trebuchet

Hurling large, heavy projectiles to breach enemy defences from afar requires quite a feat of engineering.

When besieging an enemy settlement, the first and greatest obstacle to overcome are its defences. Trebuchets launch heavy projectiles over long distances to batter down walls and barriers.

A heavy counterweight is raised to lower a beam, and the projectiles are loaded onto the beam’s sling.

A switch drops the counterweight, launching the projectiles; the impact is devastating but inaccurate, so trebuchets are best used against immobile targets such as walls rather than moving enemy troops.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: bombardment
    Ordnance units excel at scything down enemies, particularly when on high ground and protected by infantry.
  • Heavy missile attacks
    This unit has powerful ranged attacks that can pierce armoured foes with ease.
  • Poor in melee
    This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Trebuchet

Unit Name

Trebuchet

Main Unit Key

3k_main_unit_water_trebuchet_bastion

Land Unit Key

3k_main_unit_water_trebuchet_bastion

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Artillery

Naval Unit Group

Artillery

Soldiers

6

Caste

warmachine

Category

artillery

Class

art_siege

Custom Battle Cost

35

Recruitment Cost

35

Upkeep Cost

10

Morale

23

Entity

Hit Points

14000

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge_weak

Melee Attack Rate

20

Melee Charge Bonus

70

Melee Damage - Base

9

Melee Damage - Armour-piercing

2

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

13%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0

Missile Weapon

3k_main_unit_water_catapult_bastion

├ Projectile

3k_main_unit_rock_bastion

Ranged Damage - Base

0

Ranged Damage - Armour-piercing

6000

Range

500

├ Base Reload Time

15

Ranged Attack Rate

4

Ammunition

13

Accuracy