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Jamsya Yukhuna Duna Purma Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Missile Cavalry

Jamsya Yukhuna Duna Purma

(Yuezhi Horse Archers)

These horsemen make up the backbone of the Yuezhi cavalry, as horse-archers. As such, they are armed with extremely powerful composite bows of the asymmetrical, or "Hunnic" style. Their qualities as archers are offset by their performance in melee, as they are lightly armed and wear little to no armour. Used wisely, these mounted archers are a danger to any ill-prepared enemy.

Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Living in an area stretching from the Caspian Sea to the northern shores of the Black Sea; the Greeks called them 'Scythians' and the Persians 'Saka', while a western group became known as the Sarmatians. Wearing trousers marked them as barbarians as far as the Greeks were concerned, before their tall, pointed caps and swarthy appearances were even considered. Looks apart, they were, however, exceptional horsemen, highly-skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that Scythian women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Jamsya Yukhuna Duna Purma

Unit Name

Jamsya Yukhuna Duna Purma

Main Unit Key

AOR_26_Yuezhi_Archers

Land Unit Key

AOR_26_Yuezhi_Archers

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

546

Recruitment Cost

546

Upkeep Cost

109

Missile Damage

10

├ Missile Weapon

cbow2

├ Projectile

cbow2

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

15

Accuracy

20

Range

150

Reload

20

Shots Per Minute

5

Ammunition

15

Melee Attack

15

Weapon Damage

7

├ Melee Weapon

dagger2

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

26

├ Base Defence

10

├ Shield

none

└ Shield Defence

16

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_scythian_horse_sword_l

├ Mount Entity

rome_horse_light_missile

└ Mount Health

0

Base Morale

25

Abilities

Jamsya Yukhuna Duna Purma
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Cantabrian Circle
    The unit fires whilst riding in a circle that increases reload skill

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Jamsya Yukhuna Duna Purma
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Bactria
Requires Buildings
Jamsya Yukhuna Duna Purma Lv. 0 Civil Settlement
Civil Settlement
(greek_town_civil_2)
Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Level 1
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Hellenistic Kleroukhia
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3)
Level 2
Hellenistic Metropolis
Hellenistic Metropolis
(rom_HELLENIC_city_major_4)
Level 3
Hellenic Garrison Kleroukhia
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3)
Level 2
Hellenic Fortified Metropolis
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4)
Level 3
Hellenic Trade Kleroukhia
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3)
Level 2
Hellenic Economic Metropolis
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4)
Level 3
Hellenistic Komai
Hellenistic Komai
(rom_HELLENIC_city_minor_gold_3)
Level 2
Hellenistic Town
Hellenistic Town
(rom_HELLENIC_city_minor_gold_4)
Level 3
Hellenistic Komai (Silk)
Hellenistic Komai (Silk)
(rom_HELLENIC_city_minor_silk_3)
Level 2
Hellenistic Town (Silk)
Hellenistic Town (Silk)
(rom_HELLENIC_city_minor_silk_4)
Level 3
Hellenistic Hamlet
Hellenistic Hamlet
(rom_HELLENIC_city_minor_township_1)
Level 0
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus