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HomeHome / Divide et Impera / Massalia (Hannibal at the Gates) / Units / Elephantes Syriakoi
Elephantes Syriakoi Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Elephant

Elephantes Syriakoi

(Syrian War Elephants)

Size really does matter; it is worth paying extra for big things.

War elephants had to be trained like men and cavalry horses to endure the noise and chaos of battle. Indian war elephants were larger than their African counterparts and strong enough to carry a 'howdah', or small wooden tower, on their backs. The driver sat astride the beast’s neck while two men, armed with javelins, were in the howdah. The African elephants of the period were a smaller, third species found in northern Africa, and now extinct; they were not the large, intractable wild creatures from sub-Saharan Africa which are familiar to us. The Indian variety first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305BC. As part of the peace treaty between the Seleucid dynasty and the Indian Mauryans, 500 war elephants came to the Seleucids. This corps remained an important part of the Seleucids’ army until their defeat by the Romans at Magnesia in 190BC. The subsequent peace saw the forfeiture of all the elephants to the Romans, and the Seleucids were forbidden from breeding any more.

Elephantes Syriakoi

Unit Name

Elephantes Syriakoi

Main Unit Key

AOR_21_Syrian_War_Elephants

Land Unit Key

AOR_21_Syrian_War_Elephants

Naval Unit Key

pel_transport

Soldiers

36

Category

Elephants

Class

Elephant

Custom Battle Cost

3600

Recruitment Cost

3600

Upkeep Cost

720

Missile Damage

11

├ Missile Weapon

cbow4

├ Projectile

cbow4

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

11

Accuracy

5

Range

170

Reload

20

Shots Per Minute

7

Ammunition

15

Melee Attack

13

Weapon Damage

6

├ Melee Weapon

tusks

├ Weapon Damage

6

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

61

├ Base Defence

45

├ Shield

none

└ Shield Defence

16

Armour

16

├ Armour

carm8

├ Armour Defence

16

└ Shield Armour

0

Health

110

├ Man Entity

heavy_heavy

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

syrian_elephants

├ Mount Entity

indian_armoured_elephant

└ Mount Health

90

Base Morale

35

Abilities

Elephantes Syriakoi
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Kill Elephants
    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.

Attributes

  • Run Amok
    This unit may go crazy if it's under pressure.
  • Scare (everyone)
    This unit frightens all enemy units.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Elephantes Syriakoi
  • Very good charge
  • High damage
  • Large amount of hit points
  • Average morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Syria
Requires Buildings
Elephantes Syriakoi Lv. 0 Antioch
Antioch
(dei_main_city_ANTIOCH_3)
Level 2
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_3_fort)
Level 2
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_3_trade)
Level 2
Antioch
Antioch
(dei_main_city_ANTIOCH_4)
Level 3
Fortified Antioch
Fortified Antioch
(dei_main_city_ANTIOCH_4_fort)
Level 3
Commercial Antioch
Commercial Antioch
(dei_main_city_ANTIOCH_4_trade)
Level 3
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Hellenistic Kleroukhia
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3)
Level 2
Hellenistic Metropolis
Hellenistic Metropolis
(rom_HELLENIC_city_major_4)
Level 3
Hellenic Garrison Kleroukhia
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3)
Level 2
Hellenic Fortified Metropolis
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4)
Level 3
Hellenic Trade Kleroukhia
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3)
Level 2
Hellenic Economic Metropolis
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4)
Level 3
Hellenistic Komai
Hellenistic Komai
(rom_HELLENIC_city_minor_fish_3)
Level 2
Hellenistic Town
Hellenistic Town
(rom_HELLENIC_city_minor_fish_4)
Level 3
Hellenistic Komai (Glassware)
Hellenistic Komai (Glassware)
(rom_HELLENIC_city_minor_glass_3)
Level 2
Hellenistic Town (Glassware)
Hellenistic Town (Glassware)
(rom_HELLENIC_city_minor_glass_4)
Level 3
Hellenistic Komai
Hellenistic Komai
(rom_HELLENIC_city_minor_purple_dye_3)
Level 2
Hellenistic Town
Hellenistic Town
(rom_HELLENIC_city_minor_purple_dye_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus