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Ana-Arabim Kamelarios Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Missile Cavalry

Ana-Arabim Kamelarios

(Arabian Camel Archers)

These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.

Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly and are less nervous than horses. As desert creatures camels also have greater stamina and can endure long periods without water. This advantage offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. When faced by conventional cavalry, the size and odour of camels caused horses to rear-up and back away in a fight. The invention of the north Arabian saddle in the 4th century BC made effective control considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick his targets off with some ease.

Ana-Arabim Kamelarios

Unit Name

Ana-Arabim Kamelarios

Main Unit Key

AOR_20_Arabian_Camel_Archers

Land Unit Key

AOR_20_Arabian_Camel_Archers

Naval Unit Key

pel_transport

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

874

Recruitment Cost

874

Upkeep Cost

175

Missile Damage

10

├ Missile Weapon

cbow2

├ Projectile

cbow2

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

15

Accuracy

5

Range

150

Reload

13

Shots Per Minute

5

Ammunition

15

Melee Attack

30

Weapon Damage

11

├ Melee Weapon

bsword3

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

29

├ Base Defence

13

├ Shield

none

└ Shield Defence

16

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

30

├ Man Entity

light_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_camel_arabian_sword_shield_l

├ Mount Entity

rome_camel

└ Mount Health

10

Base Morale

25

Abilities

Ana-Arabim Kamelarios
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Cantabrian Circle
    The unit fires whilst riding in a circle that increases reload skill
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ana-Arabim Kamelarios
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Arabia
Requires Buildings
Ana-Arabim Kamelarios Lv. 0 Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Hellenistic Kleroukhia
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3)
Level 2
Hellenistic Metropolis
Hellenistic Metropolis
(rom_HELLENIC_city_major_4)
Level 3
Hellenic Garrison Kleroukhia
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3)
Level 2
Hellenic Fortified Metropolis
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4)
Level 3
Hellenic Trade Kleroukhia
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3)
Level 2
Hellenic Economic Metropolis
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4)
Level 3
Hellenistic Komai
Hellenistic Komai
(rom_HELLENIC_city_minor_fish_3)
Level 2
Hellenistic Town
Hellenistic Town
(rom_HELLENIC_city_minor_fish_4)
Level 3
Hellenistic Komai (Marble)
Hellenistic Komai (Marble)
(rom_HELLENIC_city_minor_marble_3)
Level 2
Hellenistic Town (Marble)
Hellenistic Town (Marble)
(rom_HELLENIC_city_minor_marble_4)
Level 3
Hellenistic Komai (Lead)
Hellenistic Komai (Lead)
(rom_HELLENIC_city_minor_silver_3)
Level 2
Hellenistic Town (Lead)
Hellenistic Town (Lead)
(rom_HELLENIC_city_minor_silver_4)
Level 3
Hellenistic Komai (Trained Slaves)
Hellenistic Komai (Trained Slaves)
(rom_HELLENIC_city_minor_slave_3)
Level 2
Hellenistic Town (Trained Slaves)
Hellenistic Town (Trained Slaves)
(rom_HELLENIC_city_minor_slave_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus