menu
HomeHome / Divide et Impera / Massalia (Hannibal at the Gates) / Units / Local Armed Townsfolk
Local Armed Townsfolk Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Melee Infantry

Local Armed Townsfolk

Farmers, artisans and tradesmen from the surrounding regions who have been drafted into the local garrison. Whilst these men have a stout desire to defend their homes, they are poorly equipped, lack military experience and can scarcely be regarded as soldiers.

These irregular, novice warriors were drawn from among the farmers, hunters and young men of the tribe. They carried Celtic shortswords, which were cutting and hacking blades, unlike the thrusting design of the Roman gladius. The shortsword developed from the earlier Celtic longsword, and was not as expensive to make. With little armour and only a simple shield these irregulars may have been lacking in equipment and skills but they made up for it by their numbers. Some warriors would also carry javelins or heavy, weighted darts to throw in the last moments before charging into melee. This gave them uses as both skirmishers and light infantry.

Local Armed Townsfolk

Unit Name

Local Armed Townsfolk

Main Unit Key

GAR_Cel_Armed_Townsfolk_Foreign

Land Unit Key

GAR_Cel_Armed_Townsfolk_Foreign

Naval Unit Key

barbarian_transport

Soldiers

300

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

200

Recruitment Cost

250

Upkeep Cost

100

Melee Attack

14

Weapon Damage

7

├ Melee Weapon

dagger1

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

41

├ Base Defence

10

├ Shield

shield2

└ Shield Defence

31

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

rome_infantry_medium_fast

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

25

Abilities

Local Armed Townsfolk
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Local Armed Townsfolk
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Faction Availability
Grand Campaign

Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus
Macedonian Wars