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Daki Drepanephoroi Massalia (Hannibal at the Gates)Massalia (Hannibal at the Gates) Melee Infantry

Daki Drepanephoroi

(Dacian Falxmen)

Falxmen give all enemies pause: who wants to be cut in two with a single blow?

The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.

Daki Drepanephoroi

Unit Name

Daki Drepanephoroi

Main Unit Key

AOR_39_Dacian_Falxmen

Land Unit Key

AOR_39_Dacian_Falxmen

Naval Unit Key

barbarian_transport

Soldiers

300

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

689

Recruitment Cost

689

Upkeep Cost

138

Melee Attack

48

Weapon Damage

13

├ Melee Weapon

falx1

├ Weapon Damage

13

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

2

├ Bonus vs. Elephants

30

└ Bonus vs Infantry

1

Charge Bonus

19

Melee Defence

61

├ Base Defence

45

├ Shield

none

└ Shield Defence

16

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

heavy_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Daki Drepanephoroi
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Daki Drepanephoroi
  • Good charge and attack
  • Good damage and armour penetration
  • Weak defence
  • Average morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Dacia
Requires Buildings
Daki Drepanephoroi Lv. 0 Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Hellenistic Kleroukhia
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3)
Level 2
Hellenistic Metropolis
Hellenistic Metropolis
(rom_HELLENIC_city_major_4)
Level 3
Hellenic Garrison Kleroukhia
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3)
Level 2
Hellenic Fortified Metropolis
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4)
Level 3
Hellenic Trade Kleroukhia
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3)
Level 2
Hellenic Economic Metropolis
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4)
Level 3
Hellenistic Komai
Hellenistic Komai
(rom_HELLENIC_city_minor_grain_3)
Level 2
Hellenistic Town
Hellenistic Town
(rom_HELLENIC_city_minor_grain_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus